Making Really Difficult Boss Fights for my Indie Game

1,276,688
0
Published 2022-08-12
👉 Sign up to Milanote for free with no time limit: milanote.com/pontypants0822

💥Punch A Bunch available on Steam NOW🥊 👉store.steampowered.com/app/1512590/Punch_A_Bunch/

📜 Awesome Courses I took to Learn Game Dev*
GameDev.tv links (The teacher's own website, usually a better deal than Udemy).
- UE4 blueprints course: tinyurl.com/5h5jmp7y
- UE4 C++ course: tinyurl.com/26k6rfz5
- Unity course (best course I ever took): tinyurl.com/297yux69

Udemy links (check above links first, usually a better deal):
- UE4 blueprints course: tinyurl.com/ybkqez34
- UE4 C++ course: tinyurl.com/23z25583
- Unity course (best course I ever took): tinyurl.com/mrvcbc9t

❤️ Social
• Instagram: www.instagram.com/lordponty/
• Twitter: twitter.com/Pontypants
• Discord: discord.gg/Q3vuuupYqg

🎵 Music
I get all my music from Epidemic Sound - Check them out!
Epidemic Sound: www.epidemicsound.com/referral/gotunh/

📋 Chapters
Intro: 00:00
My Organization App (ad): 00:40
Making A Wrestler: 01:30
Bouncy Ropes: 05:26
Headed For Outer Space: 09:44
Making A Champion: 14:16
Into Darkness: 16:14

Note, above links are affiliate links which means I will receive a small commission if you decide to buy a course. The price will be the same for you, no difference. Thanks for your support!

Making lots of really difficult end game bosses for my Indie Game in Unreal Engine. This is Punch A Bunch Dev

All Comments (21)
  • @lostsoul_8731
    It would be nice to see the final boss as the old tutorial guy
  • @tcoogz1379
    For the astronaut fight, it could be cool if the arena was within a large moon crater. This way the characters would be contained without needing the ropes.
  • @SadToffee
    The final boss could be a streetfight, a crowd surrounds the fight, making the arena very tight and the opponent can slip in and out of the crowd to attack you from unexpected angles, he could be hard to find but still followable in the crowd.
  • I feel like the final boss being mysterious at first, but then when you beat them, they will show themselves as the coach guide guy, would be really cool.
  • For the marionette, i would suggest making it move slightly up and down to really make it seem like a hand is controlling it
  • @upgradr
    Quick suggestion: I think giving the puppet boss thinner and longer limbs would really help to sell that marionette feeling!
  • @asdwasd1187
    What if you could unlock a secret boss by punching the old guy in the tutorial? Then he would start beating you up in a way that only really advanced players could counter. Although I think for a final boss you should mess around with size, that would be a really cool way to go about it
  • @TheGergonator
    It would be pretty fun if some bosses gave you a small upgrade, like if hurrican gave you his gloves for slightly faster punches, etc. It would be sick, and maybe if u complete the game you can start again with every boss made harder and receive upgrades that are slightly better than on your last playthrough (like u would receive hurricans gloves on your first playthrough for extra 3% speed, and then extra 5% speed on your second playthrough) it would give some replayability, the game is looking incredible so far! Keep it up!
  • I feel like with how you made the astronaut suit "fatter", you should make the marionette's body thinner. I think it might give it a creepier vibe. I also think giving the champion boss a Belt would look cool.
  • @kissmulti
    It would be fun if the "skill-check-boss" was set in a big stadium with a lot of fireworks and things like that (considering that he is supposed to be a world champion)
  • Ngl the creativity of the designes of those bosses is insane. Nice work!
  • @plerfle3702
    Maybe the puppet boss's big weakness is that its strings get tied with all the spinning its doing, and thats your opportunity to attack
  • @bonnie0952
    It would be really cool for the puppet boss to perhaps fly up and then come out of the darkness instead of just poofing in front of you.
  • The Dummy. The Perfect Boxer. A Blender Character who is being edited during the fight to have different abilities at random times during the fight like the Astronauts lasers for example. The animations will also keep looping like the 3rd person character is making the animations step by step this could also work for the music as well where, you can hear someone talking or listening to the music and making changes.
  • great progress man. Watching you since 2 years. In these two yearswhat great success you've made man.
  • Id love love to see the marionette being pulled into the darkness (like away from the player (while laughing would be terrifying)) and then appear from the right, left or behind the player to sort of jump scare them in a way. As for the final boss, I’d see the tutorial guy being all trained up and ready for his revenge. 🙂 I was gonna say a Rocky boss at first, but Murrican makes me think of him a lot already ahahah.
  • Ok I actually really like the original "flawed" version of the moon, punching them off only to have them orbit around is really cool
  • I know I’m late, and it’s probably long done, but the last boss would be cool to be like a skull pirate, it’s a skeleton with a pirate costume that has a green glow on it like the Flying Dutchman, and it could have like an animation of him arriving on his ship and instead of the usual punch your way to victory, there’s stages. First stage, you hit cannonballs back at the ship as it floats in the air, then the same thing but instead of cannonballs you hit weak pirates back at the ship which makes it sink, and then when you think you won the dutchman rises from the water to attack you. He’s very fast, but throws out a lot of blockable attacks. Even tho he throws out a lot of blockable attacks, he has very short stun. He also has 3 special abilities- 1. He shoots you with his gun (locks on for like 2 seconds, then stops where the lock on last was for a second then shoots), 2. he summons 2 cannonballs that shoot at you, 3. he flies into the sky and summons 2 minions and all the while he heals, u have to kill the minions and throw them at him for him to return to the raft (btw u have to manually use a pick up button on the enemies to throw them at him during this stage and the boat stage). Once he’s defeated, you’ll get the Dutchman Badge (maybe not as the final boss but prob as a secret enemy)