Those WEIRD little spots in Dark Souls

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Published 2022-12-23
Dark Souls is a series know for its environments. In this video, I take a look at some of the game's well-known spots, as well as shine a spotlight on some of it's lesser-known spots.
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All Comments (21)
  • @PretzelYT
    I should probably shout it out more, but I have a Patreon! www.pretzel.cc/patreon The most notable benefit are at the $5 tier where you get access to unscripted (25-50 minute) videos I post every two weeks talking about random topics that interest me and topics suggested by other patrons. I think you'll like those. Probably.
  • I am genuinely amazed you talked about Gwynevere's room and didn't talk about the chest in it.
  • @Skill5able
    The pit in blighttown with the dragon scale almost perfectly lines up with the sewer where the gaping dragon comes up.
  • @Ramusculus
    8:21 It's a way to avoid the burning barrel on the stairs above. If you walk through where the railing crumbled, you fall and land at the end of that "pointless" path!
  • @qwertyqeys
    9:50 the reason the clouds are so far below is because the entirety of Lordran is being propped up by massive trees that you can see in ash lake, and the view you meet Solaire at is one of the far edges of Lordran. This is why you can see ash lake from the catacombs, even the deepest darkest pits of Lordran are above ground level
  • The "removed passageway" in Undead Burg is something you can jump onto if you get knocked off by the barrel!
  • The landmass at 9:32 isn't Darkroot Garden, it's just an inaccessible landmass for scenery. Darkroot Garden and Basin are further to the left. Their distant view matches up pretty well with where they actually are.
  • Titanite demons basically spawned from titanite slabs which were basically gifts from the blacksmith god. Others have pointed out there's a rectangular cutout in the wall of the chapel room with the titanite demon in Anor Londo. In other words there basically was a slab mounted on the wall of a chapel built by the blacksmith god, which later turned into a demon for reasons too complicated to easily explain. Just gonna say that the location of each is very closely tied to the blacksmith god and not random at all
  • @BioTheBard
    A thought I've had about Blighttown is that it looks like it's made of scaffolding. Maybe the residents were building the walls around it and got trapped, and they just had to try to survive down there.
  • @Cronicrisis
    Those little breaks without commentary where you let the environments soak in are so nice
  • 5:42 I will never forget this guy. First time I ever attempted a Dark Souls item randomizer, this item was the Lord Soul Shard from Seath the Scaleless. I'd missed it before, not knowing it was there in the first place. Did everything in the game and couldn't find that last lord soul, so I finally gave in and checked the key. It said the shard was in Firelink and I finally found it when I looked up an all items guide for Firelink.
  • @Rubbish_
    First off I’ve never seen your videos before but this was one of the greatest videos I’ve ever seen on YouTube. I love these little spots, rooms that could be removed entirely with no consequence. It makes the world feel lived it and like a world, not a level made for you to explore.
  • I've really come to love the level design of the souls games (especially for DS1 and DS2... Haven't played much of 3 yet). They're not just levels, but stories unto themselves. Even paths that seem to lead to nowhere, or are missing something, often are subtle references to a long forgotten story. A rebellion perhaps? Echoes of conflict after the undead curse struck the Burg. Destroyed statues of a banished god... Abandoned churches... The remains of a two kingdoms swallowed by the Abyss. There are odd points of comfort. Though I always felt uneasy in the main cathedral of Anor Londo. Especially if you use the Slumbering Dragoncrest ring to silence your footsteps-- the emptiness of the halls and bedrooms, even with the silver knights there... It's almost oppressive... The immaculate rooms void of any real life. The Burg honestly feels more comforting. Yes, everything's decayed, but the hollow soldiers feel more lively. Plus there's the undead merchant. Love that crazy bastard.
  • At 8:23, the purpose of this spot is as a means of surviving the fall and getting back up if you roll off the stairs to avoid the fire barrel that a Hollow Soldier rolls at you, at least besides the idea proposed in the video for it.
  • @datsnaik6886
    8:18 If I remember correctly, if you look at the stairs where the fire barrel gets pushed down, there's a way to fall off of them to the left when you're climbing into a platform below, and from there you can jump to the opening you see here 8:25
  • Really like this laidback format. Subbed. Would like to see more of this for Dark Souls and other Souls games. 👍
  • @will_yellow
    I always thought that the lordran we explore in game is actually just the capital that is located on a very tall mountain, the the ground below us is the rest of lordran.
  • @Ginkami
    I love the story behind gwynevere's bodonhongaroos, and I think honestly if there was a place for massive bongle bo dongles, right after one of the hardest bosses in the game is a pretty good place for it
  • @D3Z3R7
    The game has ways of giving you a strong sense of being only barely allowed somewhere, by precarious physics or pure obscurity. When there's an item waiting for you there, it's comforting to have the company, in a way, of the devs. When there isn't, all you have is yourelf in the moment.
  • Love the cozy atmosphere of this video, reminds me of Curious Archive's video on the biology of Subnautica. Well edited, well paced, good script writing! It just all comes together to create a homely lil documentary. I feel like most videos that try to explore the secrets of Dark Souls videos go for thise BIG grandeous reveals but this is the opposite, it's just about those weird lil things that you might never have noticed.