Starfield Was a Mistake | An Analytical Review

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Published 2024-03-02
From the makers of Fallout 76, The Elder Scrolls: Blades, and The Elder Scrolls: Castles, comes Bethesda Softworks' most ambitious RPG yet: STARFIELD. A game DESIGNED to be played for a DECADE.

In this analytical review/deconstruction/retrospective, I look at how Bethesda utterly fails to make Starfield about anything. How they demonstrate a complete lack of understanding of the type of game they are trying to make, the genres it inhabits, market trends and advancements, and even what made their past games like Skyrim successful. As a result, Starfield turned out to be a joyless, soulless, bland mess of disjointed ideas that ended up disappointing pretty much everyone, Microsoft included.

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- More Starfield Content -
EFAP #270 - NeverKnowsBest VS. PatricianTV & Creetosis - Lies, Hate and the story of Emil Pagliarulo
   • EFAP #270 - NeverKnowsBest VS. Patric...  

Lies, Hate and the story of Emil Pagliarulo
   • Lies, Hate and the story of Emil Pagl...  

PatricianTV and I talk about our Starfield projects:
   • Longform Analysis & Retrospectives Po...  

Starfield Streams:    • Starfield Streams  

- Chapters -
0:00 - The Concept: Bethesda's Big Space Game
9:50 - Exploration I: Inspirations & Traveling
30:41 - Exploration II: Visuals & Dungeons
56:40 - Gameplay I: Combat
1:21:11 - Gameplay II: Skills, Leveling, Outposts & Ships
1:57:46 - Main Story I: Intro, Character Creation & The Settled Systems
2:43:53 - Main Story II: Companions, Quests & Unity
3:43:07 - A Modder's Paradise

#starfield #longformcontent #bethesda

All Comments (21)
  • @Monique-iz8lp
    I love how Starfield made everything optional. It was so optional I opted to do something fun instead
  • @chriscarter4563
    Starfield 2 preorders are going to come with dev kits and players will be tasked with making the game themselves, you craft the experience, you set the deadlines, you talk to shareholders.
  • @NepNepTech
    What kills me is they make this space game with no pre-established lore holding them down but instead of making a unique galaxy full of cool alien species that maybe you could even play as, we get only humans in what feels like fallout 4 with a crusty, space themed paint job.
  • @enescustovic1883
    I think the biggest legacy Starfield leaves behind isn't "arrow in the knee" or "everyone disliked that" or anything in game, but rather these documentaries about why Starfield is bad lol
  • @PrimroseParadox
    "The astronauts weren't bored when they went to the moon" yeah todd they were on fraggin' moon and I'm sitting at my desk playing your shitty game.
  • @TheMarcHicks
    In hindsight, it seems crazy now that Larian were clearly concerned that Starfield would be a bigger hit than BG3, and thus steal their thunder.
  • @seandoyle296
    It’s kinda wild that Mass Effect did the whole “space opera about ancient alien artifacts, with squad combat and enjoyable planetary traversal” way, WAY better all the way back in 2007. Like, it’s completely unacceptable that a space game set in the 24th century wouldn’t have some sort of small vehicle to traverse a planet, like the Mako from ME. And yet Bethesda really just said “Nope, you’re walking!”
  • @NOVAsteamed
    The most unforgettable thing to me is how bland the lore of Starfield is. That's definitely something you cannot blame on technological or workforce limitations.
  • @ImOblivious
    The biggest crime is that they set the game during the most uninteresting time frame of their own universe. The big war is over, there's no conflict except someone passive aggressive peace, and any threat that rises up is very minor in the grand scheme, and then anything you do is just reset by a universe jump so none of your choices really mattered.
  • @raduneacsu8382
    Todd said that he wants a game grounded in reality, then proceeds to make a game about a multiverse
  • @Syenthros
    Private Sessions: "I have to disagree that enemies are bullet sponges." Also Private Sessions: shows video of a random non-boss raider eating an entire magazine of headshots from a sniper rifle without dying
  • @WHBN2P
    The fact that sarah morgan can be a potted plant and effectively change nothing is such a self dunk
  • @grimvisionz91
    Starfield has about 6.7k players on steam right now. Skyrim Special Edition has about 22.3k players. It explains itself.
  • @lordfizzz
    At this point BGS is the guy from high school who had really good party tricks but now we're all in our late 20s early 30s and opening a bottle of beer with your teeth isn't as cool as it was 15 years ago
  • @vomm
    The problem is that Bethesda is getting more and more arrogant. They think the players want a bad story. They don't want a good introduction. They want bugs, they want old technology, they want a bit of everything from every genre and confusion and who knows what else. And even though it's clear where this attitude comes from, namely the fact that the players actually memeify everything Bethesda fucks up, they're just wrong. It's not what the players want, but what the players forgive - if the rest of the game is great. The confidence with which Todd presents all these mistakes as great, well-considered decisions is just frightening. What I don't understand is why Microsoft doesn't step in, but just watches as this part of its empire delivers crap. Sure, Starfield was a financial success, and by the time TES 6 comes out, the players who have now lost confidence will have forgotten and will buy it anyway ... but yeah ... oh what am I talking about ... it's all pointless anyway. The players will buy everything as usual. Bethesda can do whatever it wants. In the end, Todd is right.
  • @vrabo3026
    "Starfield bad" is my new favorite type of youtube documentary genre.
  • @LadyMutare
    I never felt like an explorer as there was always a building nearby.
  • @TacticusPrime
    It's shallow, but I seriously can't believe that they decided to do a space game without vehicles. Insane.