I Played Delta Force Extraction EARLY..

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Published 2024-07-02
Delta Force Hazard Operations Gameplay Early access. Is this what you expected? Playing with ‪@Westie‬ ‪@Pestily‬
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All Comments (21)
  • @Stodeh
    Is this what you expected? Is it STILL too hardcore?
  • @vladone666lol
    battlefield fans have ptsd when hearing "older build"
  • @mrAxelat
    I already miss the spreading gas and final exfil situations. Fighting for the exfil chopper is the most intense experience in DMZ.
  • @dvj85
    A friend of mine mentioned how DMZ could have been a lot more tense if player corpses never despawned. Since then you would never actually know if you finished off that squad. In DMZ its always "oh, ok, they were only two guys since the coprses are gone" or "yeah, hes still here, theres another dude somewhere around here".
  • @is370
    The “hero” aspects is what turns me off the most
  • @blurryface_94
    As a console player, I’m just happy to be involved.
  • @DOUBLE7791
    one thing I would want in a game is the player interaction that happens between teams. Prox chat and pickups
  • @BushWookie603
    Biggest thing for me, the abilities, not being able to fight at extraction, and armor alerts when shooting operators (i.e blue plate, purple plate, etc.)
  • @ZenMastaKai
    This must be an old build, Bee Colony is now called Stinger...thank God!
  • @Dixon_Ormous
    Good vid Stodeh, I agree with your concerns. I feel that being the only extraction game available on console (besides DMZ) almost forces them into the casual category. They should tone down the abilities if that's the case. As you say there will quickly become a PVP meta and people will lose interest. I think it's a good thing that it is slightly more complex than COD regarding looting/stashes, making each raid feel important. What are the maps like? It looked like there were a few to choose from, or was that just POI's across the map? Overall it looks like it has good bones, hopefully, things become a bit clearer at the alpha!
  • @isaacsung336
    Yea I would really hate over powered "Hero" abilities in extraction shooter games. That is the single reason I absolutely hate any games like Overwatch, Apex, etc. I hate hero abilities and I think if the Delta Force devs wants to follow DMZ/Tarkov style of extraction shooter, they really should get rid of these OP abilities. And regarding different power level of ammos, this just begs pay to win elements and even if they do not choose to go that route, just as Stodeh said in the video, it will just complicate the game unnecessarily
  • @FPSBoomer
    Really good storytelling here - coupled with great game detail explanations. Watched till the end because of it. Well done.
  • @fulstaak
    "Fall damage is pretty forgiving.." Stone goes 😍😍
  • @edvardas3459
    your notes about them needing to lean more to DMZ was ON POINT!
  • @zex992001
    Great commentary on the game. Thank you for explaining every detail on the game. Great video!
  • @Pix-t5n
    For the hero abilitys, they could make it that it's a one-time use. For the med gun it could be limited to 5ish rounds. This would help balance them so you can only is it once around.