Building Your Own Campaign Setting (with Matthew Mercer) │ Adventuring Academy
2,771,420
Published 2019-04-03
Matthew Mercer and Brennan get into Harry Potter's rad world building and those tricky NPC accents.
All Comments (21)
-
I start with plate tectonics then go from there
-
Can you imagine knowing that the shittiness of your DMing made Matt Mercer who he is now?
-
I'm a little kid in a Miyazaki movie: I'm invinvible! I'm a little kid in a Miyazaki game: I might face fates worse than death
-
I've spent 6 years developing a full pantheonic history in an 11 planet solar system with over 50 new races and then creating all the political dynamics on every single planet and between planets and documenting scientific discoveries, technological advancements, magical enhancements. All of that time, just to have no idea what to do when my players asked to hijack the trade ship they saw fly overhead in the flavor text intro :)
-
If Brennan actually does ever guest on CR, he should be Sir John Doe, The Normal Knight, Defender of the Basic and Champion of the Plain
-
"I wisely started with a map." - J.R.R. Tolkien
-
I get the feeling that Brennan sees Matt as an idol but Matt sees Brennan as an equal
-
When Matt starts talking about people who wanted a creative outlet and were unable to produce art in conventional ways so turned to worldbuilding to still have something unique and magical is literally everything.
-
Matthew Mercer becoming a DM b/c he thought “it has to be better than that” is a legendary origin story 😂
-
First rule of being a DM: No story ever survives first contact with the players.
-
"People that can teleport get their mail delivered by the slowest bird in the world" Daily bird facts brought to you Brennan, once again
-
Brennan mentioning that the owl is nature’s slowest bird brings to mind an image of a penguin casually waddling past an owl flying at top speed.
-
The point Brennan makes with Harry Potter is sheer genius. Then Mercer bounced off it with the equally great observation that the logistics aren't for the players at all: they're for the DM.
-
I have to tell someone; I just had a player tell me; "I will never complain about the way you DM." Very satisfying.
-
every single DM: "how do i get more players? how do i get them to stay invested? Brennan, an intellectual: "I ran a campaign for 10 years and a campaign with 40 people"
-
I don’t want to create a setting that feels like a world that breathes but one that coughs and wheezes in its final death throes
-
The whole bit about “why is there a town here?” Explains sooooo much about where I grew up. A Small, Un assuming town was in the coastal plains of eastern North Carolina called Ayden. Here’s where the D&D element comes into play. The town was called “Ayden” because it was A Den of thieves. Tell me that shit doesn’t sound like R. A. Salvatore wrote it.
-
I loved my Australian Dwarf "That's raught, I'm from way down unda', Way down unda the ground that is."
-
Was playing in a campaign and the DM didn't show one night, invented a world in 5 minutes for a one shot, the wizard opened a book and sent the whole party to that world.....2 years of gameplay later when we finished the "one shot", we finally made it back to the original campaign
-
My players were once exploring a town and I ran out of voices I could do, so the woodworker became Elmo because that was all I had left 😂