The DOOM 2 Beta Versions! In-depth look at EXEs & Maps
70,076
Published 2019-08-09
Here are ALL of the Doom and Doom2 betas! doomshack.org/~doomkid/doombeta.zip
Simply run "PLAY.BAT" in the D2BETA folder to run the beta version of Doom2!
Have fun! A big thankyou to AXDOOMER who has an old beta Doom2 video that inspired this one.
All Comments (21)
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Download the Betas of Doom1 and Doom2 here! doomshack.org/~doomkid/doombeta.zip Using DosBox, run PLAY.BAT in the D2BETA folder.
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i love it that this dude’s channel is authentically edited to feel retro like 2008 style
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so... Hagrid son is a doom fan? i love it.
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Can’t believe this was all done so well in only 10 months
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12:07 funny that you mention those bars being there in doom2 1.666 cause i do remember them when i was much younger playing the old version straight off the disc
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Having "Finding the Secrets" instead of "Into Sandy's City" really makes that map feel different! I also love seeing all the different texturing on these maps. Instead of techbase/ star port, it feels more like E2 or E3 style. More like demonic bases rather than human ones for the most part. I love all of this niche development stuff! Keep up the great work, sir! :)
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GREAT VIDEO!!! I remember seeing these in my childhood, my dad had illegal bootlegs in 94, but we deleted them once he got the full game. IIRC, there were some VERY INTERESTING exit screens from bootleggers when you'd exit to DOS...
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I have seen many videos on Doom 1's early development. But almost never any Doom 2 stuff, very informative video.
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2:45 The mancubi used to fire completely different, green projectiles? I wonder if this contributed to the inspiration for the cyber mancubus later down the line? 18:33 "So, people sometimes complain that, I think by Map 08 or Map 09 you-" *gets drowned out by plasma gun* 21:33 And they remain buggy to this day, getting eternally caught on the air in Doom Eternal.
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22:54 The crushing in the pre-release map requires walking into the crusher as you would to stop it in the release map.
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Funny how the Lost Souls were buggy in this version and when you said "they never fixed these guys" made me think of how they're buggy in Doom Eternal.
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Glad to see an early version of doom 2 thanks. Decino would love watching this
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According to Doom Wiki; "MAP10: Refueling Base is perhaps the oldest map that was nominated for use in DOOM II; it originally appeared in Doom v0.5, an early Alpha version of Doom, released in May 1993."
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The Mancubus using the Baron's sight sound over and over is quite amusing. Great video here, I kind of like some of the visuals done with MAP02: Underhalls but I guess they thought it looked too busy. And that scrapped version Dead Simple just shows that no one was immune to making a 1994 WAD during the time (Those kind of WADs of course)!
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I do love that the Super Shotgun is an oldschool coach gun, and that Adrian fully animated a reload sequence for it and all. There is definitely something cool about a double-barreled pump-action shotgun, however, which there actually exist some of in real life, and not all just as funny one-off builds by bored gunsmiths and tinkerers.
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The mancubi screaming like a baron is hilarious
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I dare say that the textures from Doom 1 look better with the Doom 2 invironments? It's not perfect but it sure gives a better impression at times.
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Awesome video, this is the Doom content that I crave. I love this niche/obscure stuff and you did a great job exploring it. It's so interesting to see the original/older texturing, map01 definitely looks cooler with blue room and the outdoor area IMO. Map02 and map03 too tbh.
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That old super shotgun reminds me of the Scout's Scattergun from Team Fortress 2! Really like how it's pump-action too.
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Great video. It was fascinating to see how they developed both the monsters through the different version as well as the map changes. As a newbie mapmaker I don't feel so insecure now about some rooms being garbage and reworking them or scrapping them completely. Glad they made the earlier levels easier too!