Silent Hill 2 & Critical Immunity

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Published 2019-11-06
you cannot critique sh2. or could you? nah you can't. but will i? nah i wont. but i might critique how people tend to critique sh2 tho. or critique how people praise it. or praise how one could critique it. or praise how i praise it. also mirrors edge.
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All Comments (21)
  • "Giving you AMPOULE time" It's quips like this why I trust your opinion 100%.
  • @dracomundo1498
    So what you're saying is that dark souls is actually the silent hill 2 of cuphead platformers and other digital media, and that Digimon World 3 is the true 4 Fast 4 Furious of media.
  • Jeremy blumstein said a lot of the lines didn't really satisfy him, but some of the actress simply couldn't pull it off and they had limited the time and budget for it. so pretty much the belief that every single line was meticulously done is a big fat lie.
  • @rain6353
    Lmfao, Angela's anime boyish "Right?!" has always killed me. So dorky, and during such a powerful scene. Love/d you, Team Silent.
  • “Bro how can you say that 3 or 4 is your favorite, Silent Hill 2 has the most essays and good reviews!!!!” I just beat the game, and it is a damn masterpiece, but people act like no one should DARE prefer another game in the series over it or think it’s not as scary as some of the others. Sure, Pyramid Head is scary, but most encounters with him have him walking away after a bit or well, just straight up killing himself. I think the ghosts from Silent Hill 4 are much more terrifying. And in terms of general scariness, Silent Hill 3 exceeds it. Most of the average enemies in SH2, can have the shit beaten out of them very easily with little-to-no resistance. In SH3, the basic enemies at the beginning of the game are already a big threat and can kill you very easily.
  • @HealedCoyote997
    I like the dialogue, just because the clunky nature of it makes it feel like an earnest little student film. Where the director doesn't really know how to work with actors, and the actors are just broke people off the streets, who just saw a flyer that offered pizza for shooting some scenes. Except Mary/Maria who was a stage kid thru college and is trying to get into bigger leagues and is just flexing on everyone else on cast. idk where I was going with this.
  • @joshpl5451
    You really start to appreciate these voices once you hear v-a from SH2 remaster, THESE were fucking bad and it's even funnier when you realize they were made by professional voice actors. I'm mean yeah, oryginal voices sometimes sounded amateurishly BUT actors were perfectly matched with characters and sounded a lot more emotionally and involved with dialogues.
  • @souio
    5:16 You say how it's ridiculous that they are shooting each other in the face but in reality it is a metaphorical representation of the tug-of-war happening within James' subconscious of his guilt vs repression. You can see each one go backwards as they're shot in a tug-of-war like manner. Takes off nerd glasses In all seriousness, this was a great and well-written analysis and you've earned yourself a subscriber.
  • @helloofthebeach
    When we decide something is above criticism, we turn it into more of an idea than something that exists in reality, which makes it harder to actually appreciate the good things. Being able to say "the combat is shit" makes "most of the writing is really fucking good" way more meaningful.
  • @TheCivildecay
    I played silent 2 during my post-breakup depression from a 6 year relationship, that gave the game a total new layer for me.
  • @Brandon_Powell
    0:40 All of the acting in Silent Hill 2 is completely believable to me. I grew up around a lot of weirdos and broken people (and I'm including myself in these descriptions) so none of it really seems too far outside of behavior you'd see in the real world.
  • @MisterConscio
    The dialogue being weird i think it is positive, because for me the game has a dream vibe. My dreams always have these weird/out of place conversations, so it kind of fits, i dunno man.
  • @Locksmith97
    "I've got to like this game, all the cool kids like it. God I'm cool, look at my cool taste." That's sort of what a lot of the mentality boils down to I feel. I can guarantee most of the parroting types haven't even played the games to begin with, at most maybe watched an LP and thought that is identical to playing through it. It's pretty ironic how the mindset then creates a counterculture of the opposite extreme, "EVERYONE LIKES THIS GAME SO I MUST HATE IT WHOLE HEARTEDLY". Having a nuanced perspective on things doesn't seem to be very cool among the cool kids.
  • Man, I love the fact that your RE4 merchant and Ocelot sound exactly the same. XD
  • @shelbatron9731
    People trying to find symbolism in every little aspect of this game reminds me of all the shitty symbolism projects I had in English.
  • @Aster_Risk
    I really love Silent Hill 2, but I also enjoy critiquing it. Silent Hill 3 is my favorite in the series, and I love that people are finally coming out of the woodwork to praise the game fairly instead of constantly comparing it to Silent Hill 2.
  • @Brandon_Powell
    I actually just replayed Silent Hill 2 on Halloween. I need to go back through the rest of the series.
  • @vanstanian
    When I was before fighting Eddie I couldn't stop laughing at the strangeness of James' voice, and I felt a bit guitly. But I see im not the only one...
  • @southofheck
    I almost quit sh2 my first time playing because of how well hidden some of the puzzle items are to find. The puzzles themselves were actually pretty easy for me most the time (on normal, that is), but i had to look up guides once or twice to find that one item i was overlooking while scouring ever pixel of the map. After i finished it i realized how much i enjoyed it despite all the frustration, but nah this game is FAR from perfect from a gameplay perspective. I still love it and consider it a masterpiece but even the mona lisa has a few details that look awkward and aee objectively bad
  • @highvoltage7559
    Bed of Chaos from Dark Souls 1 doesn't function as intended at all. It's a poorly designed mess where none of its aspects really work together all that well. Ancient Dragon from Dark Souls 2 meanwhile functions as it was clearly intended to function. It has no real collision issues or weird design decisions that would make its attacks and environment overlap in some odd ways. And yet the boss is still absolute shit. So something working more or less according to the original intent is more of just an observation. It all boils down to the context itself. Like Smash Bros Melee's depth comes from completely unintentional things, and David Cage's games come off as hilarious despite that never being the intent.