Hellbound - Combat/Level Design Demo

Published 2023-03-29
In GAM 416 - Combat Design class at AAU, I created a combat design level, focusing on scripting, level design, and completely custom background soundtrack and sound design, written, produced and performed by me. This project took the 2021 Fall semester (September - December) to create, polish, and implement as a solo project for Combat Design.
This project is still currently held as an example for future Combat Design students under Game Design Department Head, Mark Girouard.

All art assets were pulled from opengameart.org/ and www.spriters-resource.com/