RTX Shadow of the Tomb Raider RTX 2080 21:9 3440x1440 Ultrawide Ray Traced Shadows High Settings

Published 2019-03-20
Ray Traced Shadows (all settings) vs. Ultra Shadows. The performance hit is huge but the shadows look amazing. Kind of feel like shadows were made to look worse in this game without ray tracing initially because this update was coming... It looks gorgeous. The way the light from the fire acts with the shadow is very realistic. Medium Ray Traced Shadow Quality + High Texture Quality and Depth of Field it felt very playable. Although, on Medium, shadows from sunlight only seemed slightly better vs Ultra Shadows without Ray Tracing enabled. High and Ultra were basically unplayable with large dips down to mid 40s for High and mid 30s for Ultra. I think High definitely has the Highest quality to performance but Medium is still drastically better vs Ultra without Ray Tracing. Hopefully it will get more optimization through drivers or game updates down the road. I'll add that I play with AA off because any type of in game AA in Shadow of the Tomb Raider is significantly over blurred and washes out colors for some strange reason.

System Specs:
Zotac AMP RTX 2080 stock settings
8700k @4.8ghz 1.2v
MSI Z370 SLI Plus Motherboard
16gb Corsair LPX @3000mhz
Samsung 960 EVO 500gb m.2
Corsair Force LE 1tb SSD
AOC AGON AG352UCG Monitor

All Comments (4)
  • @bigoudi6720
    medium rtx enable only inside light, high enable outside light = sun light and ultra is only some little change dont need to enable ultra you never really see any change. Personaly i have finish the game without rtx and now i finish it again with rtx in high so many place is amazing with this king of shadow is incrédible immersive and all little detail from of bricks and rocks is are rendered.
  • @bosisok
    The only thing good about RTX shadows are the in door shadows