Who can make the best lifeforms? Artificial Life Tournament - Selection Round

Published 2022-09-01
I asked my community to submit their best bibites for a tournament. And because of the sheer amount of submission, I didn't have the choice of running a first Free-for-all round in order to thin out the numbers down to 16 bibites.

The next video will be exciting!
Who do you think will win?

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The Bibites is an Artificial Life (Living AI!) simulation where I recreate some biological processes and let the lifeforms live, eat, reproduce, and mutate, leading to active evolution.
They can evolve their body through a genetic algorithm and their behavior through a custom neural network algorithm.

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Follow me on Twitter : twitter.com/TheBibites
Support the project on Patreon : www.patreon.com/TheBibites
Join the community on Reddit : www.reddit.com/r/TheBibites/
Download and play the game : leocaussan.itch.io/the-bibites
Subscribe to the channel:    / @thebibitesdigitallife  

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Credits:
Footages from Pexels.com and Videezy.com
Procedural Sprites by Brax - Twitter@Braxiations
All songs by Fireballme - www.bit.ly/bibitesmusic

#evolution #AI #devlog #simulation #ecosystem

All Comments (21)
  • The most accurate bibit simulation would be one that runs so long that the bibits begin arguing over whether or not their programmer exists.
  • you know what would be cool? if some parts of the world would have different simulation rules. like friction or food efficency. making local pockets for more niches
  • I'm laughing so hard that Fodder, all of Bibites, beat out the most intelligent, highly engineered Bibites, despite its creator just constantly dunking on it, thinking it's a worthless pile of Fodder.
  • I don’t know why, but hearing “Darwin’s disaster” as one of the names chosen for a bibite killed me. I should not have laughed that hard at that.
  • @Ethan-cz8xq
    I think the reason why you got bigger creatures in your 100h simulation but smaller ones in this is because while your 100h simulation was (relatively) very stable with lower competition and only a few species, this one had a very high competition, low resource, and instable environment. Since an instable environment favors creatures more able to exploit smaller, short-term advantages, this experiment favored smaller, faster reproducing creatures. Meanwhile in a stable ecosystem with little competition, creatures with longer-term advantages are favored.
  • @Skarix
    My attempt to summarize all 16 contestants Apophis Apocalypsis: “Personal Space!” Beyblade: “Anti-Blue Racist” Bibby: “FAST GROWTH” Darwin’s Disaster: “Grabby Shy Cyclops” Fodder: “Social Thrower” Luscus xHybridus: “Big Brain Glutton” Magnus Terra: “Greedy Geezer” Micantes Oculi: “Dancer” Minima Hunorum: “Meat :)” Multido Insectum: “NEVER STOP MOVING” Nubbi Competitor: “Optional Growth” Obscuris Irrelevantis: “Depressed” Parva Fragrum: “Have Babies ASAP” Parvum Caerelum: “Drag and Drop” Ramsey Jr.: “Big Boi” Skippy Grabby: “Hungry”
  • @The_SY-RSA
    There's this cool game made in the 90's called "Darwin Pond". This reminds me of it. I loved to play it and see the little creatures evolve. Thank you for making me remember that old classic.
  • @mindcraftyD13
    Adding a Bibite identifier string would fix the problem with tracking generations. The identifier would start with 2 or 3 characters and add a random character (a-z, A-Z, 0-9) with each mutation creating a unique string for each species and let you track the evolution easily. The number of characters will identify the number of total mutations and the number of identical characters at the beginning of the string will show at what point species diverged. For example, bibites a8j3ktV8p and a8j3ktc4q diverged after the t mutation.
  • @d.l.7416
    It might be interesting to test some of the contestants that are out already against the winner, to see if the selection round had very different pressures to an actual tournament round.
  • @Particelomen
    Can't you do a smaller separate tournament for honourable mentions that didn't make it in the tournament? I believe that a lot of us want to see how more diverse bibites would compare against each other! Like some of the ones with very complex brains like Subrufa aversor and Einstein, and some very big ones like Cerelus viator and The Immortal. You could let people vote on the 70 (86 -16) remaining bibites that they would like to see and then choose the top 8 or even top 16 for a side tournament?
  • kinda sad how all contestants ended up being rather similar but I guess it makes sense. I want the biggest guy to win
  • @magmacube8689
    The 16 semi-finalists are all small lizard analogues. They grow fast for a short time then stop. Most of them only grow in the presence of food. A distinctively reptile trait. And they are all solitary. Not one of them has a positively connected herding neuron.
  • @proxy1035
    what i would love to see being added is some kind of "warp speed mode", activating it would disable the visuals completely (or just lower the framerate to like 0.1 FPS) and run the simulation as fast as the hardware can handle until you deactivate it. or just allow the maximum speed to be a bit higher than the x11.18 it currently it, so you can speed up the entire evolution process
  • To be honest, it would have been more interesting to have just kept your original simulation running with the final sixteen contestants than to have done a ranked tournament.
  • This makes me want to make a Bibite that acts like ants or bees, building a hive of large tough pellets around a queen and supressing their own growth and reproduction when a queen is present. Also having dedicated a soldier mode where they try to handshake with other bibites and if not, they attack and mark them eith kill pheromones.
  • @Salmacream
    19:45 Nobody103 is the most famous author on Royal Road and a few other sites. I'm subbed to his patron and backing his book 1 hard cover "Mother of learning." It's really cool to see him, or one of his fans made it into the tournament.
  • I think brain costs should be lowered. They should definitely have a cost, but the most interesting behavior is tied to the brain, and with how predation and difficult-to-obtain-but-high-energy food are not as present as would be hoped, there's really no current reason for creatures to evolve the complex-but-benign brain structures that eventually through luck become very clever behaviors; it's just more efficient to have as small a brain as is useful.
  • it was extremely interesting to see how many of the smaller bibites early on basically dove headfirst into a parasitism life style