PROJECT BRUTALITY 3.0 - FRONTIER OF DEATH, DOOM Episode 2 Remake [100% SECRETS]

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Published 2022-07-02
PROJECT BRUTALITY 3.0 and Frontier of Death Episode of Unfamiliar Episodes (remake of The Shores of Hell) for DOOM II Hell On Earth by Chief Smokey on Man And A Half Difficulty level, Chaotic Random Spawn Preset, 100% Secrets Achieved. Project Brutality 3.0 is an upcoming version of one of the best available mods for the classic Doom - expect a lot of fun when playing it. Please note that the Project Brutality 3.0 in its current state is still Work In Progress, so bugs are to be expected, together with crashes to desktop (same with addons, they are not 100% always compatible and actual). If you remember the E2M6 Fake Exit, in this remake of the second episode of The Ultimate Doom - The Shores of Hell, it's cranked up to eleven, once you fall into this known trap, there is no chance to return, absolutely zero. Not only you are surrounded by multiple Archviles in a very small trap room, but also if you play without double jumping + ledge grab, there is no possibility to come back to the surface, thus you are blocked permanently. But going back to the beginning, if you watched my previous playthrough of episode 'MARTIAN FURY', we begin on the other side of the transmitter that we had to enter previously, but things are way worse than we expected. While in previous episode the level of merging two realms - hellish and human was quite low and was bigger whenever we were close to the Alpha Matter Transmission Station, this place has been completely overrun by Hell itself. The frequency of skull switches, flesh, pools of blood and lava is way higher than previously, of course it is mixed with the techbase texture set but the demons and their masters simply turned this former colony into outpost of Hell. The maps are in my opinion way more complex and longer than those from Martian Fury, they also have more monsters with some of them appearing for the first time (Mancubi and Pain Elementals), the traps are also more frequent. Levels that can give you quite a headache during the exploration are the Delta Labs with a cental hub similar to the Dead Simple where you have access to four different paths and previous map E2M3 Waste Runoff Control because of the size and mazes. Some of ambushes are extremely nasty and dangerous, the most dangerous one is when you are on your way to find the secret teleporter to the E2M9 Decommisioned Mining Checkpoint, you are trapped with multiple Barons of Hell in a really small corridor. However the episode despite problems with navigation and some nasty ambushes is really enjoyable, you have tons of secrets to explore, lots of ammo and bonuses to find + these are not slaughter type maps with thousands of monsters.

00:00 - The MOST UNFAIR FAKE EXIT SO FAR
00:15 - E2M1 Delta Matter Transmission Station
09:50 - E2M2 Storage Facility
22:20 - E2M3 Waste Runoff Control
40:10 - E2M4 Delta Labs
43:45 - Dead Simple again, huh?
54:10 - It seems that last/first secret area of this map activates once you press last possible door on map
55:50 - E2M5 Power Complex
01:04:25 - To your left is a small corridor with armor at the end, beware because this is a a very difficult trap and the only path to reach secret exit
01:10:45 - E2M9 Decomissioned Mining Checkpoint
01:15:55 - E2M6 Resource Management
01:26:30 - DO NOT TOUCH THAT FAKE EXIT
01:28:30 - E2M7 Chemical Processing
01:42:40 - E2M8 Control Tower
01:50:50 - Cyberdemon Bros Boss Arena
01:53:00 - Ending

My Discord - discord.gg/XPtgcUAJjt
Frontier of Death Download - forum.zdoom.org/viewtopic.php?f=42&t=67077
Project Brutality 3.0 Download - github.com/pa1nki113r/Project_Brutality
Addons - Https://brutalrepository.pl/
Bullet Time X - www.moddb.com/games/doom-ii/addons/bullet-time-x
SimpleHUD Addons - forum.zdoom.org/viewtopic.php?t=60356​
Davester2296 -    / @dar-davester2296  
Andrew Hulshult - youtube.com/user/nukdukemfornever

All Comments (21)
  • @MartinozO
    My Discord - discord.gg/XPtgcUAJjt What is your favourite level here? 00:00 - The MOST UNFAIR FAKE EXIT SO FAR 00:15 - E2M1 Delta Matter Transmission Station 09:50 - E2M2 Storage Facility 22:20 - E2M3 Waste Runoff Control 40:10 - E2M4 Delta Labs 43:45 - Dead Simple again, huh? 54:10 - It seems that last/first secret area of this map activates once you press last possible door on map 55:50 - E2M5 Power Complex 01:04:25 - To your left is a small corridor with armor at the end, beware because this is a a very difficult trap and the only path to reach secret exit 01:10:45 - E2M9 Decomissioned Mining Checkpoint 01:15:55 - E2M6 Resource Management 01:26:30 - DO NOT TOUCH THAT FAKE EXIT 01:28:30 - E2M7 Chemical Processing 01:42:40 - E2M8 Control Tower 01:50:50 - Cyberdemon Bros Boss Arena 01:53:00 - Ending If you remember the E2M6 Fake Exit, in this remake of the second episode of The Ultimate Doom - The Shores of Hell, it's cranked up to eleven, once you fall into this known trap, there is no chance to return, absolutely zero. Not only you are surrounded by multiple Archviles in a very small trap room, but also if you play without double jumping + ledge grab, there is no possibility to come back to the surface, thus you are blocked permanently. But going back to the beginning, if you watched my previous playthrough of episode 'MARTIAN FURY', we begin on the other side of the transmitter that we had to enter previously, but things are way worse than we expected. While in previous episode the level of merging two realms - hellish and human was quite low and was bigger whenever we were close to the Alpha Matter Transmission Station, this place has been completely overrun by Hell itself. The frequency of skull switches, flesh, pools of blood and lava is way higher than previously, of course it is mixed with the techbase texture set but the demons and their masters simply turned this former colony into outpost of Hell. The maps are in my opinion way more complex and longer than those from Martian Fury, they also have more monsters with some of them appearing for the first time (Mancubi and Pain Elementals), the traps are also more frequent. Levels that can give you quite a headache during the exploration are the Delta Labs with a cental hub similar to the Dead Simple where you have access to four different paths and previous map E2M3 Waste Runoff Control because of the size and mazes. Some of ambushes are extremely nasty and dangerous, the most dangerous one is when you are on your way to find the secret teleporter to the E2M9 Decommisioned Mining Checkpoint, you are trapped with multiple Barons of Hell in a really small corridor. However the episode despite problems with navigation and some nasty ambushes is really enjoyable, you have tons of secrets to explore, lots of ammo and bonuses to find + these are not slaughter type maps with thousands of monsters.
  • @lobomaubad
    Excelente !!! Mais um mapa para a "matança" de fim de semana 💀👍🏻👍🏻👍🏻😁
  • That was an awesome playthrough, the level design is just fantastic and amazing, the weapons animation, demons, everything, doom just gets better and more amazing 👏 😀, thank you for your channel 😀, always glad to see you play
  • @XCenturionX
    Congrats on the texture mapping of these maps to all those involved. Looks fantastic
  • @AnubisX1
    Out of the trilogy this is my favourite in terms of atmosphere, level design and the amazing blending of tech and hell textures. Also the sound design is out of this world. I wish Chief Smokey would do something with thy flesh consumed. the only downside and i really started to notice it here, was the spamming of Pinky and spectre Demons. I found it got to a point of being more annoying and not enjoying the maps because i would take 1 step forward trigger a trap and be up against god knows how many pinkies and spectres and end up falling back and back. Don't get me wrong this is one of the best map packs i have played for Doom in terms of remastering the OG levels. i just think it could do with balancing with the demon placements.
  • @IceDiamondArmy
    Man I always enjoy watching these kind of videos, I do wish on asking on how ro get multiple wads to work due to I can not seem to figure out on how to make custom maps to work I don't know if I'm using the ZDL correctly or not? Please and ty
  • @MrNimbleBear
    I love undamiliar trilogy. Very cool maps there, though ammo and health is very scarce... I got PB 3.0 installed too, but I have no clue how to use the it on wads like SIGIL or UT. Can you give me any hints on doing this? I'm using DOOM Runner and GZDoom as engine.
  • @biffrapper
    How do I make surfaces shiny and reflective like you have? What client do I use?
  • @hotshot9610
    The fake exit is an death trap. Follow your own advice so DoomSlayer doesn't fall for it.
  • @tarhanbalc29
    Perfect gameplay how activate Project Brutality on ZDL launcer add all mods? My gzdoom is not run