History of Clash Royale's Worst Building

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Published 2023-05-02
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The Barbarian Hut has been the worst building in Clash Royale for over two years straight, and despite numerous reworks, is still in an awful position. However, the hut did have some time in the spotlight, and the result of that is perhaps the reason it won't be given another chance...

Chapters:
00:00 Intro
00:40 Sponsor
01:41 2016-2018
08:47 2019
09:45 2020-2022
16:47 Final Rework + Thoughts About It's Future

Music List:
Hall of Heros - Guild Wars
Taswell - C418
Baroque II - RuneScape
Wicked Wings - Gareth Coker
Watch Out! - Mario Party 9
Dreiton - C418
Windows XP Tour Track
Alpha - C418

All Comments (21)
  • I remember playing back in 2016 and getting extremely angry at the spawning buildings meta
  • @bakes1324
    I like how cards like the barb hut are regarded as no skill cards but cards like hog rider, valk, or inferno tower aren’t. It’s not “no skill” it’s “that card counters the only deck I know how to use!! Nerf it!!”
  • Ah yes,barbarian hut,aka the one building that can never decide where it ranks in terms of usage,except for being near the bottom at least once.
  • Can’t believe they made Barb Hut balanced to slightly below average 4 times and then proceeded to nerf it all 4 times. Barb Hut isn’t nearly as annoying as the other spawners and it doesn’t deserve the shit it’s gotten from the balance team. I can’t believe they think the Barbarian Hut rework was good, it was one of the worst in the game’s history. I wish they just kept it in the state it was in after the 1st health nerf, it was perfectly fine at that point and needed no more changes whatsoever
  • @mrguy3001
    Bro, if this guy keeps this up he will be huge. He’s so original and doesn’t just post gameplay videos. Love the content ❤
  • Love how Supercell say that they don’t want defensive plays but Xbow remained playable for years without any rework to the core cards
  • I always had a soft spot for the barb but. I liked the concept of a super tanky spawner that was great for defense. Too bad they nerfed it’s health constantly.
  • @hao244elxd
    Solution: barb hut spirit 🤑🤑🤑
  • @ElwindMage
    I don’t even play Clash Royale anymore being a person who originally played back on release but your journalism of my once favourite game always amazes me. I hope you don’t devolve like other Clash Royale YouTubers, you’re truly unique 🤝
  • @drob4812
    This is quickly becoming one of the best youtubers on the platform. It's a shame to see how little subs you have compared to the views you get every video.
  • I always thought the problem with the spawners was putting them down and forcing you to constantly spend elixir to avoid chip damage, letting the opponent build a push you can't defend or having you ignore all the chip so you're not in an elixir deficit. I think an interesting way they could go with the barb hut is making it spawn barbs at a much faster pace, but 1 by 1. This way they would not get to the tower, but force the user to capitalize on the numbers advantage without relying on the opponent's constant elixir going to stop the waves. The skill now lays on the barb player who is using a card that's useless unless you're properly supporting the barbs coming out
  • The early days were something, Spawner decks were the first time I audibly groaned when I had to face them. That being said, I do like defensive options and from what you reported this card served that role really well for what it was. I don't get this shift towards hyper aggression focused games in a lot of things nowadays, if someone wants to play lame, let them. It's up the player to figure out/build a deck around that.
  • I do think that defensive buildings have a place, especially against spam cards like hog rider. It promotes well-designed pushes rather than bridge spam. Great video!
  • You know,speaking of buildings-ish,would the Cannon Cart be a good video topic? I think it’d be interesting to see how it did over the years due to its rather peculiar role.
  • @darkanfibios
    Bro, your content is so good that you made me play Clash Royale again after 2 years! Keep it up!
  • imagine if it was 7 cost, waves 7 seconds apart, 2 per wave, rocketable, spawn 1 on death, and too big to be placed behind tower BUT little to no decay (5 HP a second MAX) giving it as a niche as the single most long lasting structure card. It wouldn't be spammable if it were a big building because you would run out of space if you tried to spam it. I feel a rework like this is in line with the original card's design without ruining the meta or anything.
  • @funememes1037
    They should do a rework to make the Barbarian Hut into Elite Barbarian Hut.
  • @elsuertes1748
    I want to see the History of the Electro giant, he got a pretty insteresting development on this game and definitely changed it for better or for worse
  • @snowdan3929
    I remember using the barbarian hut before the meta picked it up in challenges, I would use it in a bridge deck and it was really fun. UNTIL ALL OF THE SUDDEN EVERYONE STARTED USING IT AND THEN THEY NERFED IT. I used all my gold on it too. 😢