This World Wants to Die

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Published 2024-08-01
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The expansive beauty of Rainworld is plagued with a strange melancholy. Its story is obscure and hard to piece together... but we tried anyway.


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▬▬▬▬ Tale Foundry Team ▬▬▬▬
• Talebot — The Talent
• The Taleoids — The Talent's Helpers
• Benjamin Cook — Writer, Director, & Voice Actor
• Abbie Norton — Art Director & Asset Artist ( www.behance.net/AbbieNorton)
• Alexander Cuenin — Animator, Editor & Project Manager (www.alexandercuenin.com/)
• Bazz Bartlett — Audio Engineer (www.bartlettaudio.com.au/)
• Kathryn Healy — Researcher & Writer
• Rachel Doud — Packaging & Asset Artist (www.instagram.com/jae.sketch/)

Additional Music by Epidemic Sound: epidemicsound.com/

All Comments (21)
  • @Kulin4
    "The meaning of life is what you make of it, and also batflies" -Slugcat (probably)
  • @trollman_2345
    Rain world, the only fictional setting where the long-dead precursor race actually wanted to die.
  • @AmmyWulf
    "Actively Hostile" yeah tell me about it, sometimes you die by simply existing in the same room as anything at all, or moving a little too fast at a Scav Toll. Absolutely BRUTAL.
  • @_fedmar_
    FINALLY YOU COVER RAINWORLD WE GETTIN OUTTA THE RETENTION WALL WITH THIS ONE BOYS
  • @toaster9922
    The world: A horrible purgatory, riddled with the remains of a civilization desperate to understand and escape their fate. The fandom: Slugcat!!!weeeee!!!Weeeeee Scugcat!!! weeeee!!!
  • @gfdweeqwr9962
    It’s not necessarily just moral purity that determines what the ancients thought would make you an echo. For example, in Farm Arrays, the echo there talks about how much they enjoy the view of the fields, implying that any connection to the world, regardless of morality, can tether you between reality as an echo.
  • @toaster9922
    I love how you Address the slugcat as "Slugcat" instead of "The Slugcat" Like it's his name instead of his species lmao.
  • @blrbro9879
    Rain deer?… ally?… reindeer are no ally
  • @rgal
    Sounds less like 7 deadly sins and more like 108 worldly desires to me. Not the opposites of virtue, per se, but things that keep you… anchored to worldly existence, so to speak.
  • @GMilkMan
    12:52 “There sure is a lot of life happening here” As Catslug gets obliterated by a lizard and two vultures
  • @Crafterz
    [Rain World spoilers] The way that the player’s experience parallels the slugcat’s is unique. The game is hard for the player, but so is the world for the slugcat, the countless deaths the player go through are also what the slugcat experiences. And the world is unknown and hard to understand, both for the slugcat in that world and the player who plays the game. And the knowledge the slugcat gains is the same as of the player. The game’s philosophy is quite interesting, in some ways similar to that of the Buddhism. There are many perspectives on the eternal cycle of rebirth. The one in the game shows the disturbing part of the eternity, being stuck in the cycle of reëxperiencing suffering over and over again, forever and ever. One thing i want to note is that it’s not really "sins" but it’s the things that attach you to the world, they aren’t inherently bad but they will prevent the ascension. The perspective of the enjoyment in the cycle is more explored in the DLC downpour, even though it isn’t made by the same developers, i think it does expand the philosophy of the game in interesting ways. Finding the joy in the eternal cycle is also possible perspective. i think both of these perspectives are pretty valid, but it depends on each person which one is better. For example, for another slugcat, the hunter, who is terminally ill, the ascension is a pretty desirable option. But whether the slugcat, the survivor, the one the main game is about, wants to ascend is quite ambiguous. On one hand, the slugcat does want to find the family, but on another hand the slugcat does also accept that it will never happen, judging by dreams. The ascension is not the initial goal, but it’s unknown if it is the new goal for the slugcat after the enlightenment.
  • @peq42_
    The old one is dying, a new one slowly being born
  • @r_redjk7
    I never saw the 5 natural urges as 'sin' just merely as the things that tied them to material world, and that would make more sense in my opinion, as something like having relationships and even the natural urge to survive in the material world, would inheritally tie you to the material world. Also I always saw the reason why the iterator had the taboo wasn't so that they wouldn't kill themselves, but rather as a sick motivator for their search for ascension.
  • and then downpour happened. post gourmand survivor ending really feels like the one the game wants for you, somber as it is, completing the monk ending after really feels like life is worth it. specially with the mothernal instincts of taking care of baby slugcats yourself. having to put in more effort to get the ending that makes life more meaningful than death and having to play as two slugcats looking for eachother to achieve it is beautiful. and the game never forces you to take care of random scug babies you find, its meaning in your life you chose yourself.... and then came jesus
  • @pikmingamerr
    My biggest flex is that my sisters friends uncle made rainworld and now he knows what I look like
  • @DrownedLamp
    If I had a nickel for every 'Rain' game franchise that's stuck in an endless cycle of living and undying, I'd have two nickels. . .which isn't a lot, but it's weird that it happened twice. Right? Now, if I had one for every time I respawned.