Which Halo Game Has The Strongest Grunts?

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Published 2018-01-22

All Comments (21)
  • @Reyma777
    Luke you forgot to mention that Halo 5 grunts can melee you. None of the other Grunts have a melee attack.
  • @moonraven6145
    "That guy was great, you could shoot at him and shoot at him and he'll never fall over".. hmm, guess that Grunt wasn't around for Halo 2 Legendary then.
  • Oh it’s just a grunt with a fuel rod cannon we’ll be fine... WAIT A FUEL ROD CANNON
  • @justhere9731
    He talked all about the grunts in Reach and didn’t mention the sections where it puts them with an engineer so not only do you have helmet grunts but sheilded helmet grunts.
  • @nani7630
    Halo reach fuel rod grunts were the jackal snipers of the game
  • If you combined halo reach grunts with halo 5 grunts, you would have a serious threat the grunts would definitely be.
  • @EmperorRyu1
    the Grunts in Reach, seem to have a very specific yet mixed strategy and I've begun to see/notice the patterns keep in mind this is only how they act in Gruntpocalypse where they have no Elites or Brutes to rely on for leadership. So; Grunt Ultra = The leader unit for the Grunts distinquished by their white/silver armour and head plates. They will typically lead the charge rather than hang back like an Elite would. They seem to primarily focus on overloading the Spartan's shields with overcharged Plasma Bursts from their pistols; at which they will fall back slightly to allow their fellow Grunts to attack. They will fight normally with Minors and Spec-Ops, using both grenades and rapid pistol bursts. They require two head shots to kill. Grunt Spec Ops = Acting as the heavy unit for the Grunts, they tend to stay close to the Ultra's as they attempt to barrage enemies with Fuel Rod Blasts; very effective if the Ultra landed his plasma charge shot. If their original composition fails, they will scatter and flee in good Grunt fashion, but they will quickly re-gain composure and deliberately hang back, looking for ways to attack the Spartan's exposed rear. If they do neither of these methods; they will provide support fire with pistols and occasionally throw grenades. Grunt Minor = Most common unit, they lose morale quickly if Ultra's are killed but use their fleeing to their advantage. Whether it is intentional or not, the act of retreating can cause a Spartan to persuit a group of fleeing Unggoy, while another group scatters in the other area. This can unintentionally or deliberately create a flanking maneuver upon the Spartan, and the Minors are quick to exploit this. Further more, they have a tendency to always throw a grenade once their plasma pistols overload, as if to apply pressure. All of these Grunt types combined create a cohesive yet messy unit that gives off a "order through chaos" vibe. They have an initial plan and a simple tactic, but they are quick to resort to underhanded flanking maneuvers if things look bad and they cannot afford to run. And of course; if things look dire, they will opt for suicide attacks with dual plasma grenades.
  • @kylestuart3216
    Imagine if the elites from reach, the jackals from 2 and the grunts from fige were put in one game, the horror.
  • @SnakeGeo
    It's a shame this channel has degraded into fortnight videos: these Halo vids were actually interesting
  • @omiros5587
    Some Halo 5 grunts have suits with shields, not to mention that the grunt goblin was added to the game.
  • I recognize that awesome Arbiters Theme from Killer Instinct. Great remix and taste in music my good sir!
  • @darthvader4594
    Flipyap the grunt made the precursors and the halo rings.
  • @isacharden5818
    Who here still thinks HALO CE is a masterpeice. This is the most likes I've ever had thank you all so much .