Dino Domain Red coin area NEW IDEA

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Published 2024-05-04

All Comments (21)
  • @Woolong742
    I really like how the Blue Coin Switch will show you where the coins are before you press it. Gives you a better chance to plan out your pathing before starting the timer.
  • @Rihcterwilker
    This feels very well designed, to the point that it feels like a legit official level. And the atmosphere, nailed it.
  • @OhKayEl
    Not sure what the actual idea is but I like the coin placements.
  • This looks a dream to play. Fast-flowing with a high skill ceiling but easy enough for somebody more slow and careful. Exactly where SM64 shines! Plus the atmosphere is deep and fits an ancient civilisation, more like something out of a Rare game.
  • @bastel_art
    The scuttle bugs look kinda creepy with those new leg animations, I dig it
  • @btarg1
    >"red coin area" >video immediately shows blue coins
  • @SomeGuy-vg5ns
    I like the level design, reminds me of what a vanilla SM64 would look like.
  • @Lasagna0704
    Would it be possible to add a small jingle/cheer after getting all blue coins?
  • @cheezitupp
    The fearless kaze attempts a forward side flip mid video. Truly incredible energy from this man
  • @andrewtoth7674
    Interesting "no HUD" concept. Looking forward to trying it out whenever this becomes playable! Also REALLY COOL LEVEL DESIGN! Questions for you, based on watching the video: 1. Do you think it would be beneficial to make some sort of aiming UI element to show where you're going to jump off a pole? Looks like you had a hard time aiming that jump (I had the same problem in the base game) 2. Similar concept, but for finding the star that just spawned? A combination of lighting & draw distance made it really difficult to see where the star was. Spawning it in the same room as Mario helps, as does panning quickly from the star spawn position to Mario's position. Maybe a pulsing arrow "runway" that points from Mario to the Star? Maybe only showing it when Mario's stood still for a second?
  • @HappyCucco.
    Love the visuals! Can’t decide what’s most fun Mario, Banjo or Zelda modding. Probably will go for Zelda modding since that’s the only one i could literally play any day so guess that’s less prone to burn out. Mario and Banjo just have that light tone, humor and fun music tho ^^
  • @faisalwho
    Goes to show polygon count does not make for a beautiful map. The lighting and texturing beautiful man. Makes me want to visit this place!
  • @lmk10000
    This looks so good. Has some Forest Temple from Ocarina of Time vibes. Also looks a little like the Wood temple from Majora's Mask.
  • @danielpope6498
    Please tell me the Triceratops from Diddy Kong Racing's Dino Domain makes a cameo appearance
  • @ChrisPTY507
    "Dino Domain" I love the reference of Diddy Kong Racing.
  • @Genzaijh
    @0:26 I noticed a new mechanic, new to me anyhow, where you grab the wall and slowly slide down like in the newer Mario games. I really appreciate this mechanic because it removes the need for hitting the controller perfectly when doing multiple wall jumps or can also enable you to slide down to get into hard to reach areas. Also you can add moving threat which Mario needs to time his jumps from one aide to the other and avoid getting hit. That can add a new element to the game play. Anyhow just wanted to say I like the change, qlso looking forward to any new mechanics you introduce to the game. If there are some moves that require more complex special punching of buttons that we may not naturally find out by accident during game play, hope you can provide a tutorial, or ask one of your friends to make a tutorial to introduce all the new move sets. Its very simple but different move sets can really make a game fun to play in new ways. ^^
  • @theonlything.
    I love peach’s fury so I’m really excited for this game :), even though I already beat it I still boot it up and just run around