This Console Would have Changed Gaming Forever | Nostalgia Nerd

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Published 2021-12-21
Try sponsor Readly and get 1 month free! readly.me/nostalgianerd21 ~ This is the type of game console that you hear as an urban legend, a myth. A tale told only by those who asked for a Konix Multisystem for Christmas 1989, but never received one. But this console did exist, and it was incredibly close to launch. The Konix Multisystem was such a novel and impressive games console that it actually could have changed gaming forever, had the Japanese not been so terrified of it. Join me, as we delve into the story of this unreleased, cancelled, forgotten console; The Konix Multi System.

Thank you to fellow 'Streambean' Sky for her "Chair" cameo: twitch.tv/attacracc
and to Voice peeps;
ThisisMartaaa: www.twitch.tv/thisismartaaa
James Hare: twitter.com/JamesHareVoices
DrummerGeek: twitter.com/DrummerGeek
Ponder: twitter.com/Ponder65
WhatHoSnorkers: youtube.com/JamesO'GradyWhatHoSnorkers
RetroBytes: youtube.com/c/RetroBytesUK
Ken Faulkner: twitter.com/kpfaulkner

⏱️Chapters⏱️
00:00 Introduction
01:19 Enter Flare Technology
08:49 Enter Konix
09:51 Readly
11:22 Slipstream Controller
14:26 The Chair
16:43 Flare & Konix
24:59 Exhibitions & Games
30:21 Konix Multisystem Promo
32:46 The Problem was...
37:02 The Multi System Controller
41:27 The Legacy
44:56 Credits

🔗Video Links🔗
Mark Campbell's site: www.konixmultisystem.co.uk/
Jon Dean's site: guv1.com/

🎵Music🎵
Licenced from Epidemic Sound;
Crossing That Bridge - Brendon Moeller.mp3
On the March - Brendon Moeller.mp3
Apparent Solution - Brendon Moeller.mp3
Following On - Brendon Moeller.mp3
Vivid Space - Locus Clouds.mp3
Space Palace - Yesable.mp3
Plodia Interpunctella - Guy Copeland.mp3
The One Who Almost Got Away - Marten Moses.mp3
Gotcha - Edward Joe Myers.mp3
Always Always (Instrumental Version) - Duplex Heart.mp3
Beat Concrete - Marc Torch.mp3
Black Neon - Imprismed.mp3
Lymantria Dispar - Guy Copeland.mp3
Biston Betularia - Guy Copeland.mp3
Timepass - Marten Moses.mp3

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Errors and omissions excepted.

Some material in this video may be used under Fair Dealing / Fair Use. Where under section 107 of the Copyright Act of 1976 (UK: Sections 29 and 30 of the Copyright, Designs and Patents Act 1988), allowance is made for purposes including parody, quotation, criticism, comment, news reporting, teaching, education and research. Fair Dealing / Fair use is a use permitted by copyright statute that might

All Comments (21)
  • @LordGangrel
    As a South American, while I love these kind of history videos, I never expect to relate to them... Imagine my surprise when you showed the same controller I had as a kid!
  • @WarpBeacon
    Wow, that's quite a video. Can't begin to imagine how long it took to get all that history together. Awesome!
  • Being from the US, I'd never heard of this thing until this year. It's such a shame they focused so much on all the gee-whiz peripherals and assorted wank, because had they focused all their time and resources on the system itself, it could have easily competed with the Neo Geo, and even early PS1 and Saturn 2D titles. Had they focused on sorting the hardware, putting their peripheral knowledge into making great quality/feeling normal controllers, at half-ish the price of the Neo Geo, combined with cheap games on floppy...we may have had an extremely different video game scene in the first half of the 90's. What a shame.
  • @RetroSteveUK
    Still breaking my heart over never getting hold of a Multisystem. I did manage to play on one though, at the 1989 PC Show at Earls Court. I saw a few game demos running & got to have a go on Mutant Camels '89.
  • @JB_Koda
    A stand alone console could have done well, the hardware looked good, the games looked good for early efforts. They should have kept the peripherals and the system separate.
  • @Dolphination
    To this day I'm still gutted that this never launched. I went to the PC Show 1989 and still have Konix poster and bag for the multisystem. Then again my parents would not have bought me a console that could only play games.
  • @5uperhands
    I started work for ATD in 1995 and worked for Martin. I am still friends with Fred Gill ( a great guy) and knew Jim Torj and Chris too. They had quite a lot of circuit boards kicking around including Jamma boards and a custom board called RasterSpeed (I used to have one on the shelf in front of my desk..) I remember they had ported Zool to it as an arcade game. I also had to burn the original discs for CyberMorph which featured the vocal talents of a very young Rob Brydon I believe. Happy days.
  • @BigCar2
    Another brilliant video! That must have taken so much work to make.
  • @IsaacKuo
    "Where did YOU learn. to fly?" Sitting on a prototype chair spewing dangerous sparks, apparently.
  • @CinemaMacabro
    Living in the states, I never heard of this until briefly reading this on a computer magazine. I was very familiar with Konix periferals because I often bought their Joysticks in NYC Radio Shack, Babbages, and later Electronic Boutique. I loved their 2600 joysticks, and thier early flight sim sticks, Its very sad that funding was the demise to this great system that could of been, great video!
  • Wow wow wow, lots of old memories floating up to the surface. Seeing that clip from Swedish TV-show "Bit för bit" nearly put a tear in my eye. This is really a weird form of nostalgia if you think about it: reminiscing on your childhood dreams - not even things that actually happened.
  • Most computers in those days caused arguments about using the TV. Imagine trying to convince your mum to let you have an arcade flight sim contraption in the living room?
  • @mnomic8371
    Wow, what an amazing story. I was an 80’s kid and I don’t remember ever hearing about this console. It is a massive shame that the funding dried up; the UK would’ve had a console to not only rival Sega and Nintendo, but potentially beat them. We will never know. One thing though, it was way ahead of it’s time. Thanks for another fantastic voyage into gaming history 👍🏻
  • Funny thing Jaguar also was crippled by low memory capacity. I remember that one of games was released both as a cart and a CD (Hover Strike?). CD version not only had more details, but also was faster. Many cart games were so limited that they had to decompress ROM data on the fly, because uncompressed textures didn't fit anywhere in the memory. Guess how that impacted the performance. Also people got tired with mostly undocumented custom chips, and coded most of the games on 68000, that supposed to be just a 'joystick CPU', and as such also was crippled by lack of stuff needed on the system bus. On the bright side, it had a very interesting 16-bit color mode that looked like 24-bit (it used 8-bit chroma and 8-bit luminance instead of ugly 3x5-bit RGB). And you can easily DIY video cables and controllers for it.
  • @Tmp2k
    OMG I think I threw mine away only a few weeks ago! I had this controller as a kid and it was utter crap. I had no idea on the back-story, thanks for the very informative video! Also are you secretly sneaking about in my parents attic? This is like the 3rd fairly obscure bit of 90s tech that you've done a video on that I left there.
  • @DiamandiL
    The controller was being sold by Tandy in Australia. I was wanting a steering wheel at the time but the display unit felt rather fragile and didn't feel like it would last long, I ended up buying a Thrustmaster Grand Prix 1.
  • @Serenity_Dee
    that "it's really 32 bit" reminds me of the Neo-Geo marketing that called the system "24 bit" because it had an 8-bit and a 16-bit processor handling different tasks, under design principles not unlike the Flare 1 and the Multi-System even back then I knew almost nothing about how computers worked but I knew that's not really how it works, but I also knew that at the time bit count was EVERYTHING in the home gaming space so they had to do SOMETHING with it either way, the Neo-Geo was a ridiculously good console that was too expensive for most gamers at the time, but it had some serious longevity, coming out in 1990 and, even though hardware production ended in 1997, SNK was releasing games for it until 2004
  • @OldskoolK31
    All that incredible talent and vast amounts of money sank into development, only for it to end up as a crappy, unused controller. Thanks @nostalgia nerd for some of the best content on YouTube, merry Christmas and all the best for 2022!
  • @Hulkeq2
    The Konix Speed King was my joystick of choice for my Amstrad and my early Amiga days.