Ranking Every Armored Core 6 Melee Weapon From Worst To Best

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Published 2023-09-24
đź“ś - - - DESCRIPTION - - - đź“ś
Armored Core 6 is an impressively balanced game when it comes to close combat. It never really feels like any armament you’re given is entirely useless, as even the ones that don’t measure up still pull some good weight in the right circumstances. Wish they would balance the rest of the game, but this video isn’t a Zimmerman diss track.
Also, they nerfed Balteus. Good going… Bozos.

This video is short. This is because I'm working on a bunch of larger projects right now you'll see in the future. They're very cool, I promise.

📹 Subscribe to my editor ►    / @auramalexander  

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00:00 - Begin!
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🗡️ - - - RECENT VIDEOS - - - 🗡️
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Ranking Every Boss in Armored Core 6 From Worst To Best →    • Ranking Every Boss In Armored Core 6 ...  
Elden Ring : 10x The Bosses, 10x The Fun! →    • Elden Ring: 10x the Bosses, 10x the F...  

All Comments (21)
  • @MrDylanm842
    Hes changed game to avoid the every weapon in elden ring list
  • @TheLastGame666
    The only bad thing about pile bunker is that you'll miss out on most dialogue because you'll destroy any boss in a few seconds.
  • @miss_bec
    The pilebunker is amazing. ...that is, when the tiny amount of lunge in the charged attack doesn't push you slightly too far under the enemy you're trying to hit and making you completely fucking whiff.
  • @WildWolfGod
    So, for anyone who doesn't know, the Plasma Thrower actually ignores the movement penalty/pause you do if you use Quad Legs or Tank Treads. It's already good but it absolutely fucks if you don't use Biped legs.
  • Does anyone else wish there was a way to fight the builds you make in the garage? Like, make the tester AC use the builds you design?
  • @Baehellet
    Something you're not mentioning about coral oscillator and redshift moonlight is that coral damage completely ignores armor, so even though the charged attack has higher number on the regular moonlight, the redshift is just all around the better option. It's a direct upgrade. Plus in pvp the charged attack is less important anyways.
  • The laser slicer is meant to be used on a staggered opponent. Not reliable when not staggered. It basically kills any ac from half health when staggered. I find it quite useful in my pistol build.
  • @darbly6733
    The chainsaw is actually very good in PvE especially for speedrunning, as it extends ACS break time rather than ending it like the pilebunker. Equip the basho arms, chainsaw and pilebunker with weapon bay and the chainsaw has more damage output than the pile and can oneshot most ACs and has insane speed kills for bosses
  • Kinda missed out the best part of the stun button, that being it combines into itself and can chain staggers thanks to the charged heavy. If you hit someone with an ACA break, hit them with the full combo, and THEN hit them with the charge attack, the delayed explosion will trigger after they recover, dealing huge stagger damage
  • @user-nk8ft3nn8z
    Apparently you can combine both Moonlights to be able to fire four sword beams in a row, I dunno how strong that actually is but it looks awesome at least
  • @ngatrankim7304
    The laser dagger is underrated, i cannot count how many bosses i just straight up fly straight into it spamming the dagger and dies in like 3 cycles
  • @Eo-ms3kw
    The Plasma Thrower is even stronger on quad legs or tank treads since you can use it while moving. It's arguably the strongest melee weapon in pvp and also incredible in pve.
  • @haruhaizuku5975
    Rusty in Armord Core: "All wepons on the list are good in thier own ways" Rusty in Elden Ring: "I'd rather eat feet for the rest of the game then use this sack of shit"
  • @TalkingRaven_
    I think what makes the laser slicer good is just how long the enemy gets staggered during the combo. I beat the enforcer by stagger locking him into oblivion using charged laser shotty and spread bazooka to break, then damaging with laser slicer. By the time he recovers I already got my next charged shot and spread bazooka ready for another stagger.
  • @MaidenlessScrub
    I think you put too much emphasis on the cooling and just kinda ignore every other good thing that a weapon has, especially the coral oscillator. Very good range, AoE, high ACS punishing damage, high impact and easy to land. This thing is a menace in both PvP and PvE.
  • The laser slicer is S tier stagger punish (in PvE). Does insane damage. It has insane melee boost and good tracking so you can reliably get a punish off even if staggered from far away. Also the double slice animation is so long you can for example stun needle, laser slicer. And since the animation is so long you can get a second stun needle. Its also enables the coveted pilebunker->laser slicer->pilebunker combo.
  • @inixi8ocelot
    The Coral Ocillator should be S rank. It has a bug right now if you equip it on a quad legs, the tracking of the charged attack is absurdly increased.
  • Pile bunker is the best but I like the redshift moonblade too, it has coral damage so it's way more difficult to resist it (because it isn't energy) and it looks cool af. And then there's the good ol' reliable : pulse blade. Fun fact : if you equip the plasma whip while having tank legs, you litteraly can use it while moving. (I'm looking at you, wheelchair enjoyers)
  • @CodenameMood
    Holy moly, this video's editing is CRISP. Very well made video!
  • @amidalaprin4846
    I think the problem with this tier list is rusty is using the melee weapons to build up stagger and not as a stagger punish. Because both the laser slicer and chainsaw are easily S tier if you use them properly, both able to take bosses from full to nothing