Doom II: No Chance - UV-Max in 6:57 [TAS]

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Published 2023-06-28
This is a Tool-Assisted Speedrun!

Runner: Zero-Master
Date: 2023-06-26
IWAD: Doom2.wad
PWAD: nochance.wad
Category: UV-Max Reality TAS
Source Port: DSDA-Doom v0.26.2
Time: 6:57.66

Description:
Looked like a fun map to TAS since you have so many options on what to do.

Might be possible to do it in under 6 minutes, didn't put much effort into this so with cleaner movement, better route, more efficient ammo use and better luck I could see it being doable. Too much effort for me though, I think I got decent infighting here and since it's just under 7 minutes it's good enough for now. Not bothering with no damage taken would of course make things a lot easier.

Maybe I'll do a non-TAS run some day, under 20 minutes is possible.

Route:
Main idea: get the BFG immediately and try to get as much infighting going as possible.
BFG is easily available at the start here, yellow key is closest followed by red key and then blue key.
Not that many monsters at red key, but it doesn't take too much time to get to and a lot of the monsters will gather up at the edge of the entrace to that area, so it gets done second.
So first get yellow key as quickly as possible to get everything teleporting in and try to take out as many arch-viles and pain elementals as possible along the way.
Next I'll get red key and clear out the red key area so I don't have to go back that far and leave most the other monsters alive for infighting. It could maybe be faster to just leave immediately and come back for clean up later, but there weren't enough monsters here for me to do that.
Then blue key, since the corridor is quite long and there's a lot of arch-viles I went with clearing it all out, another possibility would be to grab the key and leave while infighting happens and hope that enough monsters die for it to be worth running through a second time.
The rest is just clean up and get to the exit.

Tools used:
Rewind/segmenting
Building (frame by frame inputs)
Slow-motion (25% mostly)
Always SR50 + SR50 on turns
Input/coordinate display
2xIDDT

All Comments (21)
  • @krypton_57
    I like the part where he crosses the linedef to spawn extra revenants.
  • @luzzbightyear7008
    For a second i didn't see the [TAS] tag and thought "yeah, that's something zero master could do". Ultra satisfying TAS run!
  • @Bradbradhehe
    the whole run is meticulously insane but that parting ssg blast made my entire face compress
  • @requem90
    You forgot to cross the linedef to spawn extra revenants!
  • @AtomsTired
    Absolutely beautiful and satisfying TAS. I’d expect nothing less from the greatest Doom player
  • @TryHardFace
    "Maybe I'll do a non-TAS run some day, under 20 minutes is possible." This man is just built different.
  • @soulhunger1
    Absolutely love Doom TASes. The amount of stuff constantly happening is just silly.
  • @Brasbu
    I liked the part where some extra archviles spawned in
  • @ShowRyuKen
    Absolute madness! Delightful to watch, well done for putting this TAS together. Honestly, arch-viles and cyberdemons just melting away like butter... wow!
  • @ts488275
    I don't know if this is relatively new or if the YT algorithm finally started feeding me these, but I really like the prominence of TAS reality runs lately. If you're already making a TAS, the extra work to also do a no hit run makes it so much more enjoyable to watch.
  • @MatrixCL
    You beat 4shockblast's already awesome run of 8:01 by more than a minute...without taking any damage! This is truly fascinating. Beautiful demo construction!
  • @jikissgamer
    Not only UV-Max but reality too! Zero Master TASes are seriously unmatched.
  • @ch0pst1xZ1
    Soooo satisfying! I know he's not going to die, but I still flinched every time he nearly got hit.
  • @Cryoinsane
    Thank you zero master for uploading the best doom runs around, i love the passion you have for this great game.
  • @MirekWdowiak
    TAS. TAS - my second all-time favorite speedruner. ;) Just one place behind the Zero Master :)
  • @ihswap
    TIL what TAS is. I was in total awe that no damage was taken that even for Zero Master I just didn't belive was possible.
  • @tenhundredkills
    The map was appropriately named. The demons stood No Chance of facing Zero Master!
  • @ytmndman
    When Zero Master is playing, the meaning of the level name changes to mean No Chance for the monsters