How the Pros Master New Characters INSTANTLY

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Published 2023-10-23
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Intro/Outro by SKONK - youtube.com/@bigskonk
Intro/Outro track by KEIFERGR33N - youtube.com/@KEIFERGR33N
Edited by:    / @averyxfgc  
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I'm PhiDX, I play Tekken professionally for @ParagonFGC and ArcadeShock.

10% off at ArcadeShock.com: PHIDXGAMES123

I peaked Diamond 1 in League of Legends and focus on improvement philosophies for the casual player looking to get better!

All Comments (21)
  • @IAmEnormous
    And if you wanna start playing right away: - What your jab string does - mid poke - low poke - power low - keepout button - whiff punish button - pressure button - i10 & i15-16 punishes - i11 & i15 ws punish - a super shitty combo that works on every axis on every launcher, even if it only does like 40 damage I had to start doing this because otherwise I'd just waste so much time trying to figure out everything before even hopping into the game.
  • @tekkenpunishment
    You’ve been putting out the best videos this past weekend during the beta test. Thank you for all your work. 💪
  • @FGirao
    please bro give my brain a break
  • @0ZeroByte0
    Amazing teaching tool Phidx not only because i want to main azucena and you just helped me understand much better the character but as a newcomer to the franchise this certainly will help me develop good matchup knowledge in general when labbing
  • @wulfverse
    It was a tough first day with Azucena. Then day 2 learned fundamentals and evolved with each match. Tekken 8 has easily accessible tools to help you learn moves despite not having a proper training mode in the beta.
  • Awesome! As my friend Jacob and I want to learn the game we definitely will be using this alongside your beginner’s guide series for Tekken 8
  • @Maclintok
    Thanks, you're a very good teacher. I'm going to add this method to my toolbox when I start out with T8.
  • @Akanin1
    I appreciate your videos. Leveled up my game a lot!
  • I knew the concept of all these things (i10 i15 and lowpunish, stance transitions etc), but i never thought about an approach like this. I always just looked up key moves other people figured out, but this is much better to develop your own playstyle. I think its really dope, will do that with Reina once the game drops. Thanks, great Ressource!
  • @neol07707
    Learning a new character is like learning a new musical instrument. To get high level with a character you've got to devote a ton of time in practice and compliment it with real world experience. Don't think there are really any shortcuts but you've got some helpful tips. Mastery of a character is a constant journey. You can spend years on one character and still learn new things.
  • @drongodyle3156
    Really glad you mentioned geppopotamus. I do similar breakdowns of moves but is to quickly get all the frames, properties and damage in an easy to read format, so I don't have to lab them all myself. That way I can quickly compare moves with similar properties to find the unique benefits of each. The biggest thing they're missing is guaranteed followups, so first I check a couple punishment guides to be sure there isn't stronger punishers than the data implies. After figuring out optimal punishment, I'll summarise all the stance and full crouch moves first (usually already familier with a lot of crouch moves from learning punishment) then split all other moves by startup frames to compare them. Finally, if there's any moves were the data seems objectively worse than another move, I'll check them in game, and usually the "worse" one has either longer range, or a more decptive animation. I don't really have a method for learning how well moves track, but its usually pretty intuitive from the animation, and you figure it just by using them enough.
  • @olav_
    So i actually did this exact thing for Jun and noticed how good that order of:stances, punishers, good moves, combo was. Didnt really have much time unfortunately so i didnt go that deep, but still. Also something very good i think google sheets was fantastic for this. You could have so much information on your monitor at the same time. I had first a punish tab where i compiled punishes as i found them. Even a few options for different punishes. Like for example for i13 standing f34 for a wall splat and decent damage or f31 to get i to stance if i want to risk a mix up. (I might remember those inputs wrong but but my point). next ont he right i had my stance options all of them just listed out. At the bottom left i had my "good moves" and bottom right i had a place for comboes though i didn't have enough time to look into them almost at all so i just remembered the one combo i kept doing.
  • @magicno2
    Some Azucena specific tips: 1,1 is an exceptional string for learning offense and defense. It's -9 so you end your turn when it's blocked but you can use it after blocking something you suspect is unsafe or if you think you can get a counter hit. I also use it as a poke or whiff punishing something fast. You enter stance at an advantage on hit which means you can attack right after. If your stance attack hits then you can continue the momentum.
  • @Ragegaugegamerz
    Amazing can you do a video for each character with this kind of summary breakdown, showing all the main things we need to know for them?
  • @risestorm
    I tried her and fell in love with her style and stance. Didn't have much time to learn her deeply but just her basics strings in order can play Online and enjoyed. Yes her 1,1 is very Strong, can backdash use as whiff...
  • @PhiDX this is awesome and as a matter of fact, I’m planning on learning Azucena so this should really help me out anyways, yes this should work for any character but, since I plan on using Azucena as my main, regardless of what other people think of me as a Tekken newcomer I don’t care, I’m playing who I think is fun to play and Azucena is definitely the most fun.