What Happens When You Defeat Unbeatable Nintendo Bosses?

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Published 2022-01-19
There have been several boss fights in Nintendo's history that are meant to be unbeatable. So, what if we beat them?

1080p 60fps Gameplay recorded and edited by Nintendo Unity. Consider to like, share and subscribe to support the channel.

Crocomire footage by ptoil
   • [WR] Super Metroid Kill Croc's Tongue...  

Porky Statue without PSI Flash or New Year's Eve
   • MOTHER 3 - Porky Statue witout Flash ...  

Bosses
Bowser - Paper Mario 64
Heavy Lobster - Kirby Super Star
Guardian - Hyrule Warriors: Age of Calamity
The King Statue (Porky Statue) - Mother 3
Zacian & Zamazenta - Pokémon Sword & Shield
Crocomire & Ridley - Super Metroid
Battle Royale - Pokémon Rumble

All Comments (21)
  • @carlbotdiscord
    I actually wasn't sure how to do the guardian initially, so i just hid out of it's range and used one of zelda's attacks that sends a bomb sentry and got the same result after a very long time
  • @SoulStreak64
    1:29 Bowser had to stop time in order to reflect on how he took damage being invincible... 5 seconds later, the credits roll.
  • @so0meone
    Wait, you're telling me that the reason Bowser is "invincible" after using the Star Rod in the prologue fight is just that the game gave him +1 defense?
  • @j.m.h.6363
    I actually beat the guardian in AoC's demo, just because all the time I've put into regular BotW meant I saw a guardian charging me and immediately said "Alright, time to perfect deflect my way to victory."
  • @GuineaPigDan
    Ridley can (sort of) be beaten in the beginning of Super Metroid with just your regular beam. Shoot him 100 times without your health going under 30, and he’ll drop the baby metroid and then pick it back up and fly away like normal. It’s much easier to do this after doing the reset glitch with the space-time beam, but seeing Ridley drop the baby metroid is just a small self imposed challenge at the beginning of the game.
  • @PenguinTr4sh
    For the guardian, it’s definitely doable without overleveled characters. Link is able to stun the guardian a lot which makes it not that hard, so you can actually kill it without doing any of the mission, but it takes forever, even longer than if you did the mission normally
  • @metleon
    There's an extremely low chance that Wally will defeat the Ralts he's supposed to catch at the beginning of RSE. If he does, the end of the cutscene outside of battle plays normally, and it actually saves a bit of time.
  • @someryebread
    The one thing you can't ever dream of beating is that sick bass line in the Zacian/Zamazenta theme.
  • @josemansquito
    I heard that crocomire’s tongue had to animated separately and the easiest way to do that was just make it a different enemy and attach it to crocomire. They gave it a ridiculous amount of health so that no one would destroy it on a normal playthrough
  • @thenexva
    I remember when I was much younger, I would always try to beat the unbeatable heavy lobster fight. I would always get so close to the point where I eventually made it my life goal to beat it for about two years straight. Ahh…I miss the good days.
  • From what I remember, it's possible to damage Ridley enough to make him drop the Metroid Canister, only for him to grab it before Samus can, and escapes the Facility.
  • I vaguely remember winning with Rattata being possible, I'm even confident I done it once after a ridiculous amount of tries but that was forever ago. To even have a chance you have to be suicidal getting close enough to the other pokemon to kill steal while the stronger ones do most of the damage (because if you don't defeat them you don't get timers) whilst not being hit by anything. The stronger pokemon can then be taken out by hitting them again the walls which seems to do a percentage as the stronger the pokemon the more damage they take from it.
  • I still think that Ridley's entrance into his first boss fight is still one of the coolest transitions into a boss fight.
  • Imagine if devs put in specific lines of code for if this stuff happened. Like if they had the bosses speak specific things to the player if they were defeated.
  • The objective in stage 2 in Age of Calamity is defeating the guardian (despite the game yelling at you to not engage), and the mission to go around activating idle guardians merely reduces its HP to something more manageable for casual play. If you do fight the guardian straight away though, after a bit it'll start trying to ignore you so it can progress the story. With usage of the elemental rods (particularly Fire Rod on nearby grass) for free stuns and Impa's overpowered clones, it'll be way faster to beat the stage than doing the intended activating idle ones to shoot it (on low difficulties, anyway). Speedrunners have done this since day 1. I even remember insisting on beating the guardian myself in the demo, before the point I was expected to unlock Zelda.
  • @RupeeClock
    When I played Age of Calamity, I actually beat the Guardian mission by defeating it in battle, rather than doing the mission objectives. It's doable on your first playthrough without overpowering your characters. The Ridley intro fight takes 100 hits from any weapon, or ends when Samus' energy drops below 30. It's a bit similar to how the Blind fight in Link to the Past requires 9 hits from any effective weapon, instead of respecting weapon damage values. Your fighter's sword is as effective as the golden sword, ignoring the shorter length.
  • 3:00 You can actually defeat the Guardian without needing to revisit the level. Just like in BOTW, Link's shield can parry guardian beams without penalty, and regular attacks, while weak, still do damage.
  • @Ali_Tendo
    Ridley 1 is actually not impossible. You just need to land 100 shots on him before he gets your energy below 30 and he drops the metroid casing showing that you "won" the fight.
  • I would love to see more of this kind of thing. I’ve always wondered what would happen if you were able to do this. Like in Pokémon, the fights that are “played” by the computer are more like a stage and not a real battle but weird things can still happen. 2 examples, when starting a game it’s possible in Ruby and Sapphire, it’s possible for the dog Pokémon attacking the Professor to be shiny or in Red/Blue the old drunk man blocking the road near the start can fail to catch the Weedle.