Simultaneously Defending & Critiquing Mario Kart 7

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Published 2022-12-01

All Comments (21)
  • @JsYTA
    I just realized that if the super leaf was in 8, you'd have a defense against someone trying to spin boost with you in Anti-Gravity. It would have given so much purpose to that item!
  • @Nel_Annette
    The weird thing about 7 is that it is somehow unmemorable and yet every time I look at it, it might have some of the most unique level tropes in the franchise, or at least twists on the usual ones. Piranha Plant Slide, Wuhu Island making two appearances, a pirate graveyard, an ice track in space, Music Park, Neo Bowser City, a desert marketplace... It's great!
  • @TPLS2
    7 was my first portable Mario Kart. The gliders also felt way more under the players control and not the game.
  • @ttechh18
    I think the biggest problem in this game was the lack of a versus mode. It may not be a big deal for some, but I honestly could have spent a lot more hours on in if I could "create my own grand prix".
  • @NaturalHigh21
    Wiggler was an awesome character. I love how he got red and angry when he got hit, making him a lot more unique than any other character
  • If I had a penny for every time I saw a Metal Mario in the B-dasher with the Red Monster tires during my grind to get the gold kart, I would be set for life.
  • @werm3437
    My favorite part of the Tanooki Tail was using it like a propeller on glider sections. It would boost you up just a little bit more
  • I always felt gliding felt more automated in 8 compared to 7
  • @TimTam_3
    I think 7 laid the ground work for 8 to be the powerhouse that it is. The new tracks are fantastic. 3DS Rainbow Road is the best Rainbow Road ever. It’s gonna be hard for them to top it. Also, Gliding is one of the best new features in a MK game. Overall, really solid. 8.5/10 Edit 6 months later: Forgot to talk about underwater. While it may not seem like such a big deal at first and doesn’t play all the different, it allows for older tracks to be expanded on and allows for more creativity in other maps too
  • The fire flower is a much more strategic item than you think, it’s not just a spam it and it’s done item, each fireball throw decreases the time you keep the flower faster, and if you’ve thrown 3 fireballs and throw a 4th, the first one the current 3 disappears, so if you don’t spam and try to aim it, you can hit people more consistently with it, as it’ll go farther and you have more time to keep it.
  • @kinzlo
    i'm so glad they're adding more 3ds tracks to 8 through the course pass. i never owned this game, but the tracks always looked so cool and creative
  • @tsb4
    CTGP-7 is probably the coolest one because they've fixed so many of the small problems with 7, and even are adding new items
  • @Nintentoad125
    The one HUGE caviot for the leaf in higher level play is that it's hard to defend yourself whilst drifting. If you use the leaf while drifting, it will send you slightly to the side. Not only does this make you go wider, and slower, it can also lead you to bumping into a wall and losing all your speed plus your drift
  • MK8 may replace mk7 in most ways, but mk7's gliders will always feel better to use.
  • MK7 is honestly underrated, so many cool new tracks such as Rock Rock Mountain, the Wuhu tracks and Rainbow Road. 8 is a vastly improved version of 7, but man I loved my time with it. Character roster is weird looking back at it tho…
  • 7 is underrated as heck, It's really not terrible like Scott says it is. Yes it doesn't have a verses mode or the best roster, but it's really fun and one of the best of the 3ds.
  • @IanRulzU
    Uncommon opinion: Mario Kart 7 had the strongest retro track selection.
  • One of my fave things about the Super Leaf was that spamming it while gliding like a helicopter would give you some lift letting you be airborne for longer while being invulnerable to red shells when that matter most
  • The other thing about the super leaf is it's even more useful than most people think. Active items such as green shells are deflected like they've hit a wall, dormant red shells actually home in on other drivers if you hit them with a tail. Arguably the best trait is the ability to become immune to bob-ombs. Just spam the tail spin and you will knock the explosion away from you