Are we heading into a NEW ERA in 2024 - Sea of Thieves

137,891
0
Published 2023-12-06
Check out my great gaming PC's here! And remember to use code "FALCORE" for a discount!
apexgamingpcs.com/products/captain-falcore

Nitrado offer some of the best game and voice servers out there! Go check them out!
nitra.do/CaptainFalcore

Please remember to like, share and comment. It helps me out so much!


Merchandise teespring.com/en-GB/stores/ca...
Discord: discord.gg/5DGuSug
Twitch: www.twitch.tv/captain_falcore
Facebook: www.facebook.com/captainfalcore
Twitter: twitter.com/captain_falcore



Outro music composed by soundcloud.com/gustav_f

All Comments (21)
  • @avalonqt6285
    I think something smaller is also needed, like more things to do in downtime scenarios. I often find my crew tend to go on their phones (I am also guilty of this) when we just casually sail around. Adding things like card games that players can play together on the ship would be amazing just for immersive reasons. Just things to do in downtime would be an amazing addition to the game.
  • @user-nu3xs9st8j
    More action based features , like creating a zipline between ships with your harpoon but the enemy crew can cut it with a sword to send you to the sharks
  • @w4rrioreh
    I always thought Hunters call expansion would be perfect for the game because there are so many that love the PvE aspects. Raise hunters call to 75 and pitch a new tent at each outpost with a safari/hunter style NPC. Add quests to go to Island/area of water Quest example: kill a bunch of Boars and then a 'Boss' Boar that has some unique attacks and drops a tusk that is of 10k+ value. You could do this with multiple animal types - Hammer head sharks, killer whales, sea turtles, dolphins, jaguars, giant crab.. the list goes on.
  • @igorlinhares8441
    I'd love if SOT has a pré-lobby outpost to meet with more 16players, chat, play checkers, sing, dance, meet players to create a crew etc. Like a "Port Merrick Lobby" option at the menu. Just the outpost with players, no ships, no events, no gold.
  • @vilimakaskrc
    I would love if Rare brought some more life to the seas, for example some sort of npcs that maybe attack outposts and then the player sees it marked on the map and has to choose to help capture or defend the outpost, maybe even recapture the whole thing or just have skelly ships/fleets that are attacking outposts or sea forts and you could see npcs from an outpost fighting skellies. I just want the seas to be lively in a way where pve interacts with each other and the player can choose what they do about it
  • @megamagicmonkey
    A feature (pipe dream) that my friends and I discuss about would be a guild hall for the new guilds. Imagine 6 locations on the map that are empty, but when a guild ship loads in one of those empty spots has that guild’s guild hall appear. You could decorate it, improve it, etc. as you guild level advances, and you have levels with other factions, you could even hire a guild rep for your guild hall for a remarkably high price. Now your guild hall isn’t just a place to hang out, it’s a semi-private sanctuary that your guild can see when it’s on the map. BUT! Since guild halls are on the server, other ships can interact with them too! I thought it would be fun to have 3 archetypal halls. The tavern, the hideout, and the fortress. The tavern would act as a trade hub, with drinks and reps. Guilds could make monkey here as a small cut whenever another player buys a drink or sells their loot here. Guilds would need to fund upgrades and expansions not out of their personal wallet, but their guild’s wallet. Taverns can’t hoard treasure but gain money from commerce. Hideouts are wild-looking islands that you deposit your wealth into by burying treasure on the island itself. The treasure sinks into the guild’s treasury which other players can attempt to loot, but has all kinds of winding tunnels and nasty traps. Caves, hidden passages and wrecked ships as makeshift housing would be part of this aesthetic. The fortress is a straight up PvP centric guildhall. You can buy more fortifications and deposit wealth directly into the hall’s vault. You could get skeletons to help defend your fort with servant of the flame levels and phantoms with guardian levels. Buy more cannons, and make the task to lower the fort’s portcullis so your ship can sail inside the walls and loot the treasury directly. Another feature guild halls could have is persistent supplies for guild members. You’ll need to feed a bunch of empty barrels (all of which have smaller limits than usual) but those barrels don’t lose the supplies in them when the ship signs off.
  • @avet4952
    different ship types would be great! love the idea of having ships for merchants that are efficient for cargo transport, or ships that have heavy cannon fire, or ships that are better at getting close to others for boarding, etc (also means theres more captained ship types to buy)
  • @captainshelf7
    Dueling teammates would be sooooo fun, and hopefully not to hard to implement
  • @ColdSHeep
    New ship types would be great. I am tired of looking at the same 3 ships. And a new sea monster could be the start of the hunters call being a monster hunter faction that sends you on quests to hunt various monsters.
  • @jake-iv4hy
    They should add a rare white meg at some point. they could call it the shrouded ghost and make the chances of seeing it next to impossible.
  • I think adding more ships with the same crew requirements as current ships would be an amazing addition. Similar to choosing a weapon loadout, it would incentivize players to figure out what’s best-suited to their play style
  • @heyitsFluxxy
    all of these ideas are actually wonderful and would be such a great addition to the game in their own rights
  • @galadrigal7644
    Ability to duel, new world events, and additional toys for the sandbox. One awesome suggestion would be to have a prybar or boarding axe that would allow you to remove the boards on repaired holes. Taking just as long to pry as it does to repair
  • @luketalbot2643
    The new sea monster is cool, but it would be better to just fully expand the Hunters Call and make them an actual faction!
  • @michaels6981
    I realized when hour glass got the "match making" feature working properly that this same tech could have been applied to regular adventure mode. The mythical swabie server may have been a reasonable way to create safer seas. Same would hold true for open crew.
  • More Instruments! Gimme a dang Violin! or Bagpipes! a Flute maybe even. and more shanties!
  • @groobly6070
    Hunter's Call overhaul -add emissary flag -raise level cap -add fishing quests
  • I'd like to see a bounty system. As a solo slooper, a bounty system would give me some degree recourse when sunk by another crew if I could put, say, 10k on a captains head. It could also open up a new gameplay loop if bounties could be picked up on Outposts and hunted down. Dont want a price on your head, pay the bounty at designated points on the map. That and another zone please Rare!!
  • @ChaosOnyx
    I'm surprised he didn't say anything about the boarding axe, that's always seemed like the most requested feature besides a world expansion, at least to me anyways. I am kinda with the others about a new sea monster. I want them to add a sea monster but make it actually fun to fight. I also think it would be a great concept to have the sea monster inhabit a whirlpool of some kind bc I feel that would be cool to see in SoT