H3VR Early Access Update 112 Alpha 3 - Gassy Freakin' Sosigs

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Published 2024-02-02

All Comments (21)
  • @kanrakucheese
    Mustard's interaction with the Sosigs is to be relished.
  • @BlufyreAudio
    On this episode of "Anton's Bad Implementation From Many Years Ago Comes Back To Haunt Him..."
  • @acesarge2
    That sosig vomiting was disgusting, I love it!
  • @JackFoxtrotEDM
    Glad to see smoke being reworked. It always felt like sosigs could see me through it no matter what. Makes me curious though if flashbangs will get tweaked too, they don't do much for the player when a sosig tosses one at them.
  • @propnotch3466
    FINALLY! Please Anton, don't forget the CS Gas! I've wanted the tear gas to actually have an effect on Sosigs for as long as I've know it existed in the game. Maybe it could really confuse them and blind them or something.
  • @RUINERS
    Anton sees sosigs with faces and hyperrealistic eyes chasing him in his nightmares
  • @RIGman0497
    Seeing a copy of Thorneycroft to SA80 on Anton's desk really warms my heart!
  • @flairhayden
    The fact that these devlogs include the occasional failure shows complete, brutal honesty with the community, and I've always been here for it
  • @Nessinby
    The Sosigs vomiting gives me nostalgia.. ... in that it reminds me of Turok: Evolution, where you can use a poison weapon on enemies that does the same effect, making them vomit to death over time.
  • @user-hs9cl3sy1l
    I just had an idea: what if you made a gun themed escape/puzzle room. You have to find hidden bullets and/or guns to trigger puzzle elements (buttons, maybe cut a rope that's suspending an object) in order to progress. I haven't really been keeping up with this game, but I remember being able to shoot a shotgun shell out of a flare gun, breaking the flare gun. So you could design a puzzle where you have infinite ammo, but you have to keep finding flare guns to progress the puzzle. Idk, could be fun, but maybe there isn't enough ways to make it work without getting repetitive.
  • @Dragon-77D9
    We can knock out sosigs now? Damn, now I want a tranq gun to mess around with that!
  • The toxic barrel reminds me of the poison arrows from Turok Evolution. I think it would be fun to have a poison dart gun that has a similar effect, maybe a new round for the medic's syringe gun?
  • @ArkhBaegor
    4:11 There was something very unnerving about that sosig goig "huh?" and then popping into nothingness
  • @fuzzysa1amander
    My bug sense tingled when you went to put the sosig in the poison gas, thinking "if I were demonstrating this, this is when it wouldn't work" I can't wait to be able to trust and thus use the smoke effects more in game!