Diablo 3: Difficulty guide! (how to farm efficiently)
285,563
Published 2015-02-11
spreadsheet: docs.google.com/spreadsheets/d/1J1Tp9NaZVitRR0Maaz…
All Comments (21)
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sooo blizzard is just gonna be like: " nope, totally intentional, fuck your logic."
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Gotta say man, you are one of my favorite new finds on YouTube. Been following you for a couple weeks now and the builds you discuss took me from fighting tooth and nail with a gr32 to being able to do a gf37 with a decent fight but feel I can push it to 40 with the right rift. Of course I switched back to playing my Monk again but still, its perfect for me. Super fast builds and on screen mayhem. Keep up the good work.
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Nice, I love your explanation videos especially with math.
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great video, but when you talk about greater rift scaling (6:15 min) your data isnt up to date anymore! since patch 2.1.2, from greater rift level 26 and onward, the monster deal only 10 % more dmg per level instead of the old 12.5%! it was even mentioned in the patch notes: "Monster damage in Greater Rifts level 26 and higher has been reduced". some people on reddit (or d3 forum) did the math and published the exact numbers!
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Can you do one of these for legendary drop chance relative to difficulty, and in general how magic find affects legendary drop chance? And in your opinion the most effective way to farm legendaries, most people say doing t6 rifts and only killing elite packs and continuing to the end of the rift after the boss is the fastest way =)
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thanks for putting these videos out, and doing all the maths man. I really appreciate it.
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I love it when people can point out the mistakes from devs, keep up the good work ^^
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Very good guide, thank you. Never bothered to calculate the efficiency of each difficulties, this opened my eyes. Q: Does this still apply to the new torment levels in patch 2.3? Thanks!
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When they first released the new difficulty system, I immediately realized the difference in the Expert mode. I believe the reason (unless it is just a typo) for it not fitting the trend is that when you're initially leveling, Expert would be the most efficient difficulty for the majority of the leveling process if it followed the trend. I believe that they intentionally tried to displace people from a single leveling difficulty by making them choose between an easy, slightly-too-fast-to-be-efficient, experience with Hard mode and a slightly-too-slow-to-be-efficient Master mode.
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hey Quinn69, is this still relevant to 2.3 and the upcoming 2.4 patch?
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keep making these vids Quin, your voice is a pleasure to listen to, u should do story telling or something like that
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Dayum ur content is crazy helpful m8!
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If 2 enemies are tagged with EP Essence Burn and die at the same time, does another enemy hit by both the explosions take twice the damage since it was hit by 2 EPs? Or does the second explosion just refresh the duration of the first explosion buff?
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I will never leave normal mode again. Thank you, Quin.
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Great job I like what you've done here, helpful for everyone. Keep on
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I do appreciate the correlation you've gathered here, but mob health is only one consequence to the many rewards of playing torment. Not to mention you're rolling over your gems and learning the strategy of your character build. Personally, I prefer torment because enemies have more modifiers to keep you on your toes and keep the game feeling fresh.
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Ik this is kinda irrelevant to the video, Quin, but do you think The Fist of Az'Turrasq has any spot in current monk (season/nonseason) just for an EP build, like t6 farming, or do you think furnace/torch, is just all around better (used with the optimal build ofc.)
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thanks for the video mate, really helpful.
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Well hell, I always leveled up new characters in Expert (despite the fact that the discrepancy in the numbers always bugged me as well). No more of that! D:
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I'm gonna stay on Hard for leveling 1-70 for S2. Jump to T1 to farm sets once I crated/find a few legs.