Houdini Algorithmic Live #123 - Weighted Shortest Path Growth
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Published 2023-07-21
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Houdini Algorithmic Live: • Houdini Algorithmic Live
Houdini Tutorial: • Houdini Tutorials
Houdini Snippets: • Houdini Snippets
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VEX for Algorithmic Design: • VEX for Algorithmic Design
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All Comments (6)
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Beautiful, definitely gonna have to experiment with this!
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Hello Junichiro, Can i suggest using a group node with the option "keep in bounding regions" to trim out the points outside the geometry? It seems to work reliably with any shape and it's pretty fast! Masterful work as always (:
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很棒的教程
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Looks very close to the blood drum effect in the diablo 4 reveal.
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🎉 "Promo sm"