Houdini Algorithmic Live #123 - Weighted Shortest Path Growth

Published 2023-07-21
This is a tutorial livestream for Houdini to introduce some of the interesting algorithmic design process. For this livestream I'm going to show the procedural branching animation using shortest path as a base with some weight control for determine the direction of branch growth.

I've also started a Patreon, if anyone found the video interested or helpful please consider supporting so that I can continue creating videos.

[Project File]
www.patreon.com/posts/86457914?pr=true

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[Houdini Related Playlists]
Houdini Algorithmic Live:    • Houdini Algorithmic Live  
Houdini Tutorial:    • Houdini Tutorials  
Houdini Snippets:    • Houdini Snippets  
Houdini Tips:    • Playlist  
VEX for Algorithmic Design:    • VEX for Algorithmic Design  

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Algorithmic Design Workbook with Houdini: gum.co/GOZFw
Tiling Pattern with Houdini: gumroad.com/l/OVDgY
Algorithmic Design with Houdini: www.bnn.co.jp/books/9788/
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All Comments (6)
  • @0hellow797
    Beautiful, definitely gonna have to experiment with this!
  • @h1dorian
    Hello Junichiro, Can i suggest using a group node with the option "keep in bounding regions" to trim out the points outside the geometry? It seems to work reliably with any shape and it's pretty fast! Masterful work as always (:
  • @BETAsin
    Looks very close to the blood drum effect in the diablo 4 reveal.