Minecraft Elegance: Instant Trading Hall with Villager Breeder (Java)

280,068
0
Published 2021-01-17
An automatic trading hall design that requires minimal work to set up and integrates seamlessly with a breeding village. Coupled with a few "instant" iron farms, this becomes a powerful build in early survival. This video was recorded in Java 1.16 and still works in 1.17. The strategy doesn't work as well in Bedrock because the villagers maintain their claim on a bed even if it remains inaccessible, so you will need many more beds.

Discord: discord.gg/G9aa2YTTQX

Reference for villager behavior:
minecraft.gamepedia.com/Villager#Behavior

Tips, post-production notes, and corrections:

4:38 - You can add a trapdoor under the villager by first raising the villager with water, and then placing the trapdoor underneath it, similar to what is done at 5:52.

4:50 - Just "golden apples" are needed to cure zombified villagers, not "enchanted golden apples". The zombie in a minecart starts on a powered rail that is activated by pressing the button on the steps. This allows you to stay out of view as the zombie is transported to the villager. A mob that rides in a minecart doesn't despawn, so you don't need to worry about any nametags for this zombie.

5:58 - If 2 villagers become trapped in a stall, just make a step so they can escape. The villager that has a claim on the job site will either stay behind or return to the job site later to work.

In 1.17+, a lightning rod about a chunk away from the farm will protect the villagers from lightning. Otherwise, build a roof over the villagers to protect them from lightning. A lightning strike within 4 blocks of a villager will convert it to a witch, and there's no way to convert it back.

Breeding farmers need to be able to pathfind to the pillows on 3 unclaimed beds within about 40 blocks of distance, and there must be at least 2 blocks of clearance over the bed so that baby villagers have room to jump on it.

Here is the easiest iron farm to build, by far:
   • Minecraft Elegance: Iron Farm on Day ...  
Just a few of these iron farms will provide a steady source of emeralds for all your trading needs. The weaponsmith and toolsmith reliably have iron ingots as a second tier trade, and most armorers also have iron ingots as a second tier trade (3 ingots per emerald, when traded in high volume). It's a good idea to have a mix of these 3 iron traders so that you can just buy all of your diamond gear instead of having to mine for them. And when its time to zombify and cure villagers, target the iron traders first so that you get 1 emerald per iron ingot. This triples your income and effectively makes all other trades in the game cost a third of what they used to. And on top of emeralds, iron trading will give you a lot of XP.

Another key profession is the librarian, of course. Most of the stalls in your trading hall should be filled with them. Just make sure that on your first librarian, that it has a bookcase as one of its initial trades so that you can buy more bookcases to make more lecterns as job sites. Overwhelmingly, you should not settle for anything less than the top level of an enchantment. Don't lock in Sharpness 4 only to regret it later when you find Sharpness 5. You'll need around 25 librarians to get all the useful enchantments in the game, with the exception of Soul Speed, which comes from piglin bartering. Librarians also sell nametags in their final trade tier, which is extremely useful.

Farmers will provide golden carrots, which will probably be your main food for the rest of the game.

Clerics will provide ender pearls, glowstone, red stone dust, and bottles of enchanting. These are essentially bottles of XP, letting you get even more XP from trading, or you can stockpile the XP for later use or you can use it for repairing your mending gear on the go.

Here is a link to the schedule that villagers follow every day. Searching for job sites and breeding usually occur during the wandering phase. Gathering occurs around the village bell and serves to concentrate a lot of villagers in a small area right after they have harvested crops so that they can breed when the schedule switches to wandering again.
minecraft.gamepedia.com/Villager#Schedules

All Comments (21)
  • @SS____________
    The only reason Rome wasn’t made in a day was because this guy wasn’t around
  • @Roadhog360
    Honestly seeing the villagers just fall into the hole is hilarious, it makes other designs look like overthinking by comparison.
  • @Zerahu
    This guy literally single handedly reinvented minecraft farming!
  • @chaomatic5328
    It's like rediscovering Minecraft all over again! Haven't felt like that in years
  • man, every time I watch this I pick up something new. From keeping track of the sun position using F3 to the end bit that shows how to lift the villager and put a job sight block back underneath him using a trap door and bucket. The explanation vs "do this" style is excellent and unusual in YouTube videos and I thank you for it.
  • I can't tell you how many people I've linked this video to now. The number of people that don't get how to do a trading hall and are trying to make one seems large. I hope they actually come check it out as this is the most effective and understandable video I've seen on it.
  • @Zenpaii_YT
    This series is starting to look like SciCraft Jr.
  • @favhwdg
    You've made a brand, I legit usually just watch the most viewed when ever I need a tutorial, but after the wither farm and this farm, I am just looking for your thumbnails now, amazing stuff!
  • @JavierSalcedoC
    "How did you do this masterpiece?" “It was easy, all I did was chip away everything that didn’t look like Trading Hall”
  • @CreedP1
    This is working out great for me, excellent idea! Although placing a stonecutter, then flipping the trapdoor under the villagers feet, feels like something out of a Saw movie...
  • @Andrew-gu8uw
    I have watched a handful of your videos already, and you never cease to amaze me. Anything you do, you do more elegant than anyone else ever had. It's like you have the Midas touch. Ridiculously good work, thank you for blessing our collective eyeballs with your videos. And please don't stop. no pressure tho
  • @bird5327
    I would suggest using scaffolding instead of the usual stairs for access to the trading hall itself, as this prevents villagers from occasionally entering the trading area and claiming a job without being trapped inside a hole. In addition, this makes a one-way door such that villagers who aren't supposed to fall down into a jobsite hole (such as baby villagers or farmers) can escape with some minor player interaction (breaking the jobsite and opening the trapdoor). Overall, this trading hall and breeding method is one of the best and by far, the simplest.
  • @MrElgate
    I love the simplicity. I don't want to gather tons of redstone to do a trading hall. This solves it. Thank you.
  • @o_sch
    I love how all of your farms are upgradable, its something really cool because it feels like a game where you have buildings that you upgrade to collect more resources
  • @HellBri8nger
    I"m really lucky to get you recommended instead of the same designs everytime it's refreshing to see some original designs after a long time which are not only unique but easy to build
  • @rjamsbury1
    I've just discovered your channel. This is genius in its simplicity. Just love it.
  • @sirog7116
    This man is a legend . His tutorial is so easy that it makes me seem like a fool for trying so hard to bring back villagers . I already have 2 types of villager trading halls now I want to make a 3rd one.
  • Seriously the best designs and clearest expositions I've seen in a minecraft channel! Amazing quality.
  • @uolamer
    I was watching your dragon trap video when this appeared :) Keep up the good work! Love the format of your videos.