How Few TAIL PROPELLERS Does It Take To Break The Sound Barrier?

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Published 2024-04-24
Welcome to another episode of Trailmakers! Today I am putting the new tail propellers to the test to see how many are needed to reach the speed of sound and break the sound barrier on the test map!

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About Trailmakers:

In the toughest motoring expedition in the universe, you and your friends will build your own vehicles to cross a dangerous wasteland. Explore, crash horribly, use your wits to build a better rig, and get as far as you can with whatever spare parts you find on your way.

Welcome to the Ultimate Expedition!

Journey over grueling mountains, hazardous swamps, and bone-dry deserts on a distant world far from civilization - it is just you, your fellow adventurers and the amazing, jet-powered hover-buggy you built yourself. Explore, crash your vehicle, build a better one, and get as far as you can with whatever spare parts you find along your way.

Trailmakers is about building very awesome vehicles and machines, but you don’t need an engineering degree to get started. The intuitive builder will get you going in no time. Everything you build is made from physical building blocks. Each block has unique features like shape, weight and functionality. They can be broken off, refitted and used to build something new. Individually the blocks are fairly simple, but combined the possibilities are endless.

Expedition Mode is the challenging campaign mode of Trailmakers. You are competing in an off-world rally expedition with only a few building blocks to get you started. You must build, tinker with and rebuild your machine to progress. Journey through a big world, overcome deep gorges, angry wildlife and dangerous weather to progress and find new parts that will juice up your machine. The world in Expedition Mode will test your survival skills and ingenuity.

Sandbox Mode is where you want to head for an unrestricted, sandbox, vehicle-building experience. Here you can build anything you can dream of, and play around with it in the world of Trailmakers. It is a great place to test out crazy machines, and experiment with the physics engine. With tons of different blocks, hinges, thrusters and interactive vehicle parts - the skybox is the limit.

Trailmakers is even more fun if you play it with other people. Build cool vehicles and compete in mini-game modes with your friends or other Trailmakers online. Build a helicopter, send it to your friend, and shoot them out of the sky. Put two seats on a tank, and let your friend control the turret. As we get further in Early Access development Expedition Mode will also be adapted to multiplayer.

Learn more about the game on www.playtrailmakers.com/ #scrapman #trailmakers

All Comments (21)
  • @notverymuch1504
    “How many ceiling fans does it take to reach the sound barrier”
  • @Park0urpuls3
    Yzuei, frank and cog: lets do a vtol dogfight! Scrapman: HOW MANY TAIL PROPELLERS TO BREAK THE SOUND BARRIER?
  • @Jelissei
    waited for the Ski, to see if aerodynamics are stronger than ground friction.
  • @ThePhonax
    Not scrapman pushing the top front wedges fowards instead of just rotating them so that they push sideways lmao
  • @edopronk1303
    IT'S POSSIBLE WITH THREE! With skis! If you lift your gokart seat one block, put 2 skis there, and put two skis behind the tail propellers, so, not under it, you get the friction reduction from the skis without extra drag! It worked with the dragon thrusters, then I bought the dlc just to try this out with the tail propellers.
  • @morbidtweak
    These types of theory-testing experiments got me wondering (if possible) how many space blasters you'd have to line up in a row (and adjust timings) to get a visually continuous "laser beam".
  • @BatroSkywatcher
    I know acceleration does not mean higher max speed but what if the propellers are reversed? Also he should have tried the skis anyways just to see if 3 is achievable
  • @buckduane1991
    Not sure if you’ve thought of this or not: but you have mentioned how you start in the middle of the map, right? —So by starting at a wall as you sometimes do, you get twice the distance, yes? —but have you realized that the map is a square? If you start in a corner at a 45 degree angle, you will have even more traveling distance available to you going a diagonal NE to SW (C) than you do horizontal E to W (A) / vertical N to S (B) as a result. You’re basically turning the square into a right triangle. A^2 + B^2 = C^2, you know. If you ever need those few extra seconds, corner-to-corner is how you can get that! You could literally revisit your “if I only had a few more seconds” builds now and get your “what if?”!
  • @JBPenguino
    Always love a breaking the sound barrier video!
  • @grinnyism
    A sound barrier challenge where you must use one of every propulsion block.
  • @animalmango6499
    The ski hitbox actually extends below the block it's on so you can easily use it without worrying about reduced aerodynamics.
  • @FarceeTheFire
    Aerodynamics on the back of things actually does have a notable impact in Trailmakers, it's usually worth slapping some wedges on the back of things
  • @lukkram
    Lovely job with the lifting test. During the beta I tested it with mods for precise values and ended up on 142.85 kg. Given that the game display rounds that up to 142.9 and you got there is quite nice
  • @Axolotl_1215
    Idea: Make a Plane capable of post stall maneuvers without using gyros OR Make a plane that is stable and doesn’t spin out of control without using vertical tail fins and use logic to stabilize it
  • @aaronp51mustang
    A helpful easy tip for these test. Instead of going side to side, go corner to corner in a diagonal line, you'll have more room
  • @qwerty-od4lg
    You should do a a battle but you have to be able to exceed the sound barrier
  • @humphrey2754
    It would be cool to do a battle where everyone starts a fresh campaign and they have an hour to collect as many parts as possible, then you do a battle only using the components you founds.
  • Things that could make it better: friction reduction: Skies, make the wedge touching the ground go up to make the frictionprofile slightly smaller. I think you were onto something with making the craft lighter to the ground, aerodynamics on angles combined with seatsteering could possibly work. What if you placed a flatconnector on every corner on the botten? Would that be enough to lift up the belly of the craft from the ground? Could you have used accessories as skies since they dont have any aerodynamics? Or possibly have a detachable set of wheels to help you accelerate faster in the beguining? Additionally if that isnt enough you could hold it in place at the start and let the engines ramp up before detaching it from the ground. Starting at the very corner of the map on a 45 degrees would also give you a tiny bit more room… What happens if you put the propellers at (-1.00) speed? Since pistons have a faster maxspeed at (-100) than 100. There is always room for improvements.