Oddities & Surprises on the PC Engine

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Published 2024-01-14
Let's take a look at some software that stood out for one reason or another to me. if you like this kind of content, let me know in the comments and I'll do more!

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Opening "Sega" jingle is from Astal for the Sega Saturn.

Ending Music during the credits is from Batman for the Sega Genesis.

SLX Logo
By: Jan Neves
YouTube Page - youtube.com/user/Jan3d

Intro by Evan S.
portfolio.tsestudios.com/

Outro Animation by Kevin Bhall
YouTube Page - youtube.com/user/NIGH11

Episode Notes:

1. Most of this is captured from real hardware. I used emulation in a few segments for extra footage.

2. If you'd like to see Riot City, check out my Sega System 16 episode.

3. The computer version of Steam-Heart's is much more graphic.

4. I also had Batman, Dracula X, and Legendary Axe II in this episode but decided to hold them back for part 2.

All Comments (21)
  • Love my PC Engine. I'm always here for Sega content, but PC Engine stuff is always welcome. It's like the 4th Generation's Saturn with it's deep Japanese library to explore.
  • I would love to see the odds and oddities format for other systems in the future.
  • @philmason9653
    Always up for some quality PC Engine content! I think the system has aged incredibly well. I like that you kept coming back to the chronological context for these games. When you realize it launched in Japan barely a year after the NES hit the US & Canada, you understand how amazing it is that it punched as far above its weight as it did in the hands of a programmer who really knew what they were doing. And when you realize at that same time the Famicom had been around for four years in Japan and its mapper chips hadn't come along yet, while the Mega Drive was probably barely still a blueprint let alone an announced product, you realize why it had as much appeal in Japan as it did. On the subject of Ninja Gaiden, it was reportedly farmed out to an inexperienced dev house in Hong Kong. It may have been one of those situations where it was ordered because the US office really wanted it (hinted at by the English text) but handed to a cheap studio because the series had nowhere near as much impact in Japan at the time. Why it still saw the light of day I have no idea though, aside from hoping they could still recoup the low investment based on the fans the series did have there.
  • @lhfirex
    I definitely hope there's a part 2 of this. Great look at the PC-E library!
  • @whisper2053
    I'd really like to see more coverage in your particular style on the PCE. Particularly regarding the literally hundreds of titles that are genuinely good, but haven't been videoed to death by western channels. There are a ton of really neat things on the platform (particularly outside of the usual western-friendly arcade-y suspects), and it would be cool to see them represented in the rather unique SLX way of doing things :)
  • I've been going through a recent SEGA revival, which is how I discovered this channel. I'm very much enjoying this content. Growing up in a rural community my access to gaming was limited, but I was very lucky to grow up with two friends who had a Master System and Turbo Grafx-16 respectively, so I at least got a chance to check out both. This was a great retrospective! This system never gets the respect it deserves.
  • I gotta say I have never seen a version of Double Dragon 2 run so smoothly.
  • @jcruz5050
    That background scrolling in Ninja Guiden makes it look like the entire foreground is a moving train in the 1st level lol so bad, it kinda hurts your eyes
  • @kingtom
    I am surprised Toilet Kids didn’t make the list! It’s a juvenile, absolutely crass shoot ‘em up with a BUNCH of toilet humor and even flying p*nises! It’s also incredibly tough, even with two players, but it’s also incredible fun with a friend!
  • @Johnnygrafx
    Great picks as always! The PC Engine rabbit hole just gets deeper and deeper lol.
  • I can't stop laughing at those jittery mountains in Ninja Gaiden. A plain black background for the entire time would have been preferable to that.
  • @UltimateGamerCC
    few channels go in depth about the PC-Engine/TurboGraFX, so i'm all for hearing more.
  • Really love that SLX is covering other areas of gaming. Always enjoyed his delivery and format.
  • @evilash570
    Im still amazed at the SF 2 port on The PC Engine, those programmers are incredible!
  • @velzekt4598
    The parallax scrolling floor is amazing in Street Fighter 2
  • @PocketGojira
    So Godzilla needed 6 button support, a full playable roster, better graphics and speed? Great news! Alfa ported/remade this game as Godzilla: Kaiju Daikessen for the Super Famicom, and they addressed all the issues you laid out. It was slated to be released for the SNES as Godzilla: Monster War, but was cancelled for unknown reasons. Which is a shame; it was the fighting game every Godzilla kid wanted in the 90s. Far better than Super Godzilla.
  • @ChrisWoollett
    Toilet Kids qualifies as an oddity. This PCE/TG16 obscure game by Bits Laboratory (and published by Media Rings Corporation) had the player/players shooting squat toilets, urinals and other toilet related enemies in a mysterious world. The game has only four stages and makes heavy use of toilet humor and scatological references.
  • @BHGMediaGroup
    i love the pc engine. I have an area at PGX Gaming expo where the public can play systems from my personal collection and the Duo-R is one of them and I usually have Rondo of Blood for them and it's fun to see people playing it and are "wow this is Turbografx/Pc Engine" they just don't know, PC-Engine/Turbografx is critically underrated, many many great games, and yes when you get the "it's 8-bit" you can pop in SFII and say "yeah this is 8-bit".
  • @Boogie_the_cat
    Any Double Dragon fans need to check out Matt McMuscles' 10 hour DD retrospective, where he plays every single DD game released on every console from the Brazilian Zeebo to the ZX spectrum and the Jaguar. DD games were licensed out to any developer who paid for it and no checks or balances were imposed on the devs, which is why you get so many incredibly different ports of what should have been the same game. Pac Land's control just goes to show, that in the early days of gaming, for every good idea, there was an equally bonkers idea like using the buttons to walk left and right! Blasphemy!