Combat In My MASSIVE LEGO War Game| How to Play | Part 5

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Published 2024-03-17
I built a colossal LEGO war game that features 10 factions inspired by various themes and elements. Today, we'll look at a mock battle and see how combat works in the Circle of Realms!

Support me on Patreon:
www.patreon.com/CORbricks

Learn more about the game here:
www.circleofrealms.com/

0:00 Intro
1:24 Renaming Kingdom Archers
2:16 Rebels Are Attacking!
3:18 Daytime Combat
11:51 Momentum
17:17 Combat at Night
19:10 Critical Hits
24:10 Prince Jalen En Route
26:25 Outro

Circle of Realms is a fantasy LEGO board game that draws inspiration from Warhammer, Dungeons & Dragons, Heroscape, Heroes of Might & Magic, Runescape, and many other games. It utilizes LEGO factions based loosely on existing themes and concepts (Castle, Knight's Kingdom, Pirates, Ninja, Vikings, and more!), although names and lore have been completely reinvented to suit the COR Universe.

All Comments (21)
  • @kaindarkstar
    I came because of your large Lego gaming table. I'm staying because of your fantastic use of the Transformers Insignia Scene Change! Very cool game concept and execution
  • I think honestly, of many complaints, my primary concern for this game has to be the dice bloat. All the attacks, all the defense, it requires everybody to get a ton of extraneous plastic. Always, always, always, you want to standardize your numbers as much as possible and mitigate rolling. As a suggestion, reduce the amount of rolls for things like defense (the fewer forced rolls the better). Then, rebalance damage, health, and everything else to standard and easy to acquire dice; think in d3s and d6s, and increase the number of dice you roll, rather than the actual faces.
  • Hey man, im so glad ive found your channel and project. A lego game like this is something thats been bouncing around in my head for years. Im already sold on the game and would love to replicate it and play with some friends. I know its a big ask, and dont let me tell you how to youtube, but id love to see a longer video covering all the factions and their units or maybe a video for each faction that lists each unit, hero, and building.
  • Modifying the attack instead of the defense may reduce communication time. You can say I did 5 damage instead of I did 4 and minus 1 from your defense roll. Just a tip, I don’t know if there’s a specific reason you did it that way.
  • @saymana11
    Holy moly this would be awesome to modify for different settings
  • @gieweh1136
    This scratches an itch i never knew i had xD, also why did i trash my lego's 15 years ago :X
  • @cubecookie3333
    I'm really glad I found this channel! absolutely loving everything I've seen so far, though I have been wondering, how are you keeping track of each unit's health? I imagine you probly have some sort of tracker outside the board but I'd love to actually see it
  • @matte-93
    hope there is a faction of gaints
  • @blitz5061
    Hi, i would like to recomend something interesting i found... these fractions are great (like in mz favorite game Warcraft III, they are easily recognizable), but i would rather use parts from aliexpress from lord of the rings (lego armor, weapons, mounts). Ofc it's my humble opinion :) keep up the great work! „I will watch your career with great interest“
  • @WillowThomkin
    One would’ve thought about putting the arbalest into the fort to hold it better than the knight ever would.🤔
  • @igorigor5342
    Sometime the audio is noisy, but overall a great vid. You can try to look up audacity to help you with the sound quality. Subbed btw
  • Does the riposte damage not get affected by weapon defences? Also is there a way to break through armour?
  • I think this game comes off as a tad overcomplicated. I get it's cool to try and simulate momentum, or night and day, but it seriously comes off as cumbersome, and annoying. That's just my 2 cents, as a wargamer who's dabbled in a bunch of tabletops.