Marth BEATS Lucina - Marth Matchup Chart - Super Smash Bros Ultimate

Published 2021-06-17

All Comments (10)
  • @bradbrad28
    Great Vid things I’d disagree with though Mario: +1 or 0 Mario doesn’t lose that bad he has decent approach and camping and edge guarding options against us. Donkey Kong: I think this is even 0 or -1 just simply because Donkey Kong has basically equal range and has back air. And can kill us early onstage and cargo throw at 60% with offstage. At least a good one. We can mess him up pretty well but I argue cargo throw is more consistent than anything else in the matchup. Kirby: +2 I find very favorable d-tilt beats crouch up-b gets out of combos and he just plays right into marths strengths Luigi: +1 Hard to combo, good punish game but easy to wall out and edge guard. Really just camp Ness: +1 Ness can camp projectiles and kill early and counter doesn’t work 100% on PK Rocket. C.Falcon: Even 0 punish game on and off stage and burst options alone are hard for Marth to keep up with. Bowser: Even 0 plays to Marths weakness of more range and is heavy, hard to tipper, kills early just also has bad disadvantage too. Icies: Even 0. Even without desyncs their damage and kill power of specials and normals are insane. You honestly don’t need desyncs that much. Nana can be a big weakness but also can punish you for over stepping Lucina: Hyped up too much Even 0 Mewtwo: BIG CAP Even 0 Roy/Chrom: Definitely Even 0 G&W: Even 0
  • @UptiltGaming
    This is really good stuff! Totally agree about Mewtwo with the tail. Excited to see part 2! Also...that intro is EVERYTHING. <3
  • @NovaNiteSSB
    I can agree about the Falcon matchup that you explained being accurate. Like I don't have a lot of Marth or Lucina experience but I'm pretty sure they slightly win it in some circumstances. Aside from Falcon's burst range, it's not enough to where he can outclass them in neutral (with the exception of Raptor Boost having armor) and it can be hard to get in them if they decide to camp around. They have to rely on spacing so they don't have to deal with getting hit and not really play a trade-focused kinda game. Both of their disadvantage state are really good. They can edgeguard Falcon pretty well while he can't really edgeguard guard them. Besides his burst options, another thing of what prevents the matchup from becoming too much in their favor is his punish game. It can be kind of scary if we get solid reads on them. That's pretty much about why this matchup is even/slight Marcina favor. I know we've fought once for the first time when I was streaming Smash and when I met you and we played one match and I feel like we should practice more of it. You were introduced to me by GrandStarLuigi because both of you are good friends. I feel like we should hangout more and maybe I can get a little bit more Marth experience and while you get more Falcon experience and we can be familiarized with our playstyles. Overall, this is an accurate matchup chart so far. Keep up the great work! :)))
  • @RoyTheFounder
    Yuuuuhhhh, fye vid. I'm still better than you tho😂
  • Really insightful video!! Samus's Down B fr aint a good time lmfaooo
  • @Patrick-bn5rp
    Aye, I keep hearing about these sour to tipper confirms, but which ones are even worth going for and in what situations? Also, about Chrom... His Up B does not have invincibility on the top. Nor does it snap to ledge. If you put Chrom Offstage... You can just kill him by standing at ledge and using counter. At pretty much any percent.
  • @MikemasterX10
    I agree with Luigi being - 1. Marth just needs to play outside of my burst range, since I have no disjoints up close besides zair. Luigi has to camp vs Marth because Luigi can't really contest him upclose by approaching. But yeah that matchup is a lot of fireball and zair. Sword is scary.