ikchains workflow

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Published 2021-07-12

All Comments (13)
  • @haroonalhitary
    You saved my day again. Thanks for your valuable contributions to the vfx community
  • Thanks Matt, from your tutorial i learned about reparent joints and skeleton blend nodes, before that i used a new skeleton control rig for same purpose
  • @SuperMyckie
    The best knowledge doesnt always come from the million sub channels... thanks for this mate, i have been trying to get exactly this integrated setup for a week now..
  • @AlessandroPepe
    great set of examples, thank you so much for spending the time to explain this !
  • @ViralKiller
    Excellent tutorial, especially the step by step approach. Could you do a tutorial for moving a character walking across the room? Everyone always does in-place leg animations, I want to be able to animate a character actually travelling
  • @mangoship
    Very nice Matt, specially the fact that extractallpoints sop exist!
  • @galagast3d
    awesome! exactly what i was looking for! thank you~
  • @anemotiona
    With the new Skeleton Blend node, I had to specify the hip joint in the group parameter. Match by Attribute 'name' didn't seem to work. It was blending the whole skeleton into the hip joint otherwise!