ikchains workflow
3,092
Published 2021-07-12
All Comments (13)
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You saved my day again. Thanks for your valuable contributions to the vfx community
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Thanks Matt, from your tutorial i learned about reparent joints and skeleton blend nodes, before that i used a new skeleton control rig for same purpose
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You save me from hard work!
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The best knowledge doesnt always come from the million sub channels... thanks for this mate, i have been trying to get exactly this integrated setup for a week now..
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great set of examples, thank you so much for spending the time to explain this !
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Excellent tutorial, especially the step by step approach. Could you do a tutorial for moving a character walking across the room? Everyone always does in-place leg animations, I want to be able to animate a character actually travelling
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Very nice Matt, specially the fact that extractallpoints sop exist!
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💥 Thank you.
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once again you saved me. thanks
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awesome! exactly what i was looking for! thank you~
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useful thank you Matt
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With the new Skeleton Blend node, I had to specify the hip joint in the group parameter. Match by Attribute 'name' didn't seem to work. It was blending the whole skeleton into the hip joint otherwise!