Valve Devs Speak About Valves Work Structure

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Published 2022-09-27
Current and former Valve devs speak about Valves unique flat work structure.

#valve #halflife #gamedev

TIMESTAMPS
00:00 - Chet Faliszek(Writer)
04:13 - Josh Weier (Lead Designer)
04:45 - Mike Morasky (Composer)
08:05 - Erik Wolpaw(Writer)

All Comments (15)
  • @FreshTillDeath56
    I understand why several ex-valve devs say it was frustrating. With no solid structure, things turn into high-school cliques where one person clearly has more invisible authority over everyone else, even though that's not supposed to be the case. Yes, traditional business hierarchy can produce a blame game, but it can also ensure that your team is unified under one very specific vision.
  • @shadowwolf9823
    I don't know why, But I have a feeling Cave Johnson designed Valves structure. Only he could design a company run so inefficiently that also makes so much money
  • @dehrk9024
    i love just listening to inteligent people and theyr expiriences, views, ideas and wisdom
  • 1 big oopsie, no crowbar in half life alyx. This work structure perhaps needs a bigger picture eye on it
  • @BelleMorue
    Do we need to work with expensive software in this industry? I am not a daddy's boy and use Blender3D and Unreal to make video games. I work for money and learn to write computer code, not buying.
  • @Prydaxify
    Valve devs but they are writers... the only ones here close to being devs is the lead designer and the composer
  • @WhynoMoral
    and Steam still looks like it is from 2000
  • Hi, I would like to talk about any further plans on censoring people we need to take a stand and prevent free speech when it becomes toxic and harmful