Valve Devs Speak About Valves Work Structure
14,913
Published 2022-09-27
#valve #halflife #gamedev
TIMESTAMPS
00:00 - Chet Faliszek(Writer)
04:13 - Josh Weier (Lead Designer)
04:45 - Mike Morasky (Composer)
08:05 - Erik Wolpaw(Writer)
All Comments (15)
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I understand why several ex-valve devs say it was frustrating. With no solid structure, things turn into high-school cliques where one person clearly has more invisible authority over everyone else, even though that's not supposed to be the case. Yes, traditional business hierarchy can produce a blame game, but it can also ensure that your team is unified under one very specific vision.
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I don't know why, But I have a feeling Cave Johnson designed Valves structure. Only he could design a company run so inefficiently that also makes so much money
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It's like a game jam
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i love just listening to inteligent people and theyr expiriences, views, ideas and wisdom
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Fascinating perspectives.
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Good stuff, thanks!
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Full Interviews Chet Faliszek - https://youtu.be/sPJbwbs4zkM Josh Weier - https://youtu.be/MkPCE-Gzmwc Mike Morasky - https://youtu.be/leJz8d1OvnY Erik Wolpaw - https://youtu.be/RzkVD94yAmA
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Soft skills 💪
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Where is Deckard???????????
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1 big oopsie, no crowbar in half life alyx. This work structure perhaps needs a bigger picture eye on it
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Do we need to work with expensive software in this industry? I am not a daddy's boy and use Blender3D and Unreal to make video games. I work for money and learn to write computer code, not buying.
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Valve devs but they are writers... the only ones here close to being devs is the lead designer and the composer
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and Steam still looks like it is from 2000
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Hi, I would like to talk about any further plans on censoring people we need to take a stand and prevent free speech when it becomes toxic and harmful