Snake-Eye Fiendsmith Vs Voiceless Voice $60 IronMan Post INFO Yu-Gi-Oh!

Published 2024-07-16
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All Comments (21)
  • @David-gp7qe
    Voiceless voice fell off the face of the earth, Lo went from 70+ to 20usd
  • @Hoakisol
    Something to remember that people dont seem to know: Lacrima reduces the atk of your opp's monsters by 600. Probably why they took another 1200 at 16:55
  • @PPPPPPPP270
    Ok that game 3 from lab felt like a misplay. He probably needed to summon the clock and lady. This would let him to a fiendsmith combo and make a board. I don’t know what the fiendsmith trap card is or if it’s worth making.
  • @frixio2367
    Would love to see some memento gameplay , deck has many layers
  • @fhyrajackal
    Lacrimosa reduces opp monsters atk btw, no one ever remembers that haha
  • Am I crazy or match 2 game 1 he just did n’tss and not diviner to summon from deck
  • @Babamybooey
    What on earth happened to melodious? Didn’t expect it to be best deck but holy moly it’s disappeared. Felt like I’d at least see it here and there considering it can run like 20 handtraps
  • @felixleon4603
    Is it me or did Sean use a single link 2 to make another link 2?
  • Hey dbg I just want to say that it seems like the last few weeks your videos are much quieter than they used to be. It's fine I can turn my volume up just wanted to mention it
  • @leolima9147
    Boy, what happened to your mic? It's been very low this days
  • @batsmak2506
    The "extra" 1200 in game 1 of the last round was because they didn't account for the -600 atk that Lacrimosa gives all of the opponent's monsters. Also game 2, the Lab player missed a free discard of the Lurrie to Chandraglier. They could have held onto that last fiendsmith and gotten to Tract to resummon the Lurrie and have a play through the Nibiru.
  • Sure they won the game anyways but that Voiceless player played that G1 so sloppy. From the position immediately before they used Trias effect, because there was absolutely no reason to do that: Saffira tribute Diviner, cl1 diviner cl2 skull guardian, opponent is forced to mourner. Lo from deck places barrier, barrier searches radiance. Blessing add back sauravis, now you trias tributing Lo to trigger Blessing effect to ritual summon using Trias for Sauravis, Lo summons from grave and now they've ended on a better board without playing into some random top decks like a Bystial. You can argue in that simple of a gamestate they didn't have to play it optimally but for testing purposes you'd think they'd at least try to do better than a dyna mondo setup blessing pass, plus ash on Diviner there makes it so they can't get Lo into rotation or even clear the Diabelle I'm pretty sure. Edit: And then match 2 they had cl 1 diviner cl2 n'tss and they just didn't activate diviner, nah this VV player's not real.