If Starfield NPCs were Brutally Honest

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Published 2023-10-11
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All Comments (21)
  • @pesterenan
    Thanks Corridor, now I feel bad for every NPC I've left waiting for me to come back...
  • @5thdog
    This guy seriously felt like a alternate dimension homelander and I'm totally here for it.
  • @GutterV
    I am loving how everyone is suited up in off-brand Halo/Spartan armor! The Unreal Marketplace is a treasure.
  • @Fanfictation
    The most unrealistic part of this was how fast he got off his ship 😂
  • @wesleycolvin7158
    It's amazing what decent lip animation can do for digital character expressions. Great job!
  • @Baileh
    It was a good call not using the FaceMorph version. This better suited the theme. There were genuine times I could read emotion off both faces, which really made it that much better. You guys have pushed us one step closer to having the perfect face in animation!
  • @wh1skeys1erra
    That lipsyncing is INSANE. The player character's Protagonist Grin is so good. Cant wait to watch the video explaining how you guys did this
  • @TopLink326
    Weird how I can recognize Sams facial expressions in the main character.
  • @nickslens
    This feels a little like how it felt to play the original Mass Effect when it first came out. Incredibly immersive dialogue that felt REAL! Nicely done!
  • @deltav864
    This is actually a major pet peeve of mine with writing in video games... they make the main story super urgent and then overflow you with menial side-quests. "What do you mean I have to find your lost chicken? I'm in the battle for the fate of the planet, sir." At least put up some logical roadblocks so it would make sense for me to take a break from the main story (e.g. we're waiting for generals from other kingdoms/planets to gather before we continue with our attack.)
  • @Beefyrulz
    I absolutely love hearing the little menu animation sounds at the end and when he realizes 'the chosen one' untracked the quest he's like, "Take 5.... uhh 10". Beautiful little touch.
  • @kbrnsr
    I'm loving the armor pieces clipping, truly the definition of a chef's kiss
  • @TheZybix
    One day we'll actually be able to talk into our mics and NPCs will respond convincingly to the things we say. Then stuff like this will be a reality. Edit: To all the people saying this already exists: I am aware of games that use ChatGPT or other AI to make NPCs more convincing. But they don't talk like humans would, don't emote or move like humans and especially don't show any sign of personality as they just throw generic lines at you. That's what I'm really referring to, NPCs that not only don't break the immersion but actually enhance it.
  • @brandonbbbbb
    I've never seen a more accurate interpretation of how it feels to us the player talking to a quest NPC at the end of the chain.
  • @ralphwbms
    If Starfield had this level of animation and camera angles, it would be a great game!
  • @GamedevLlama
    I wish there were ingame dialogs like this in a any game. Especially complete body language is still missing in all games 😀
  • @euansmith3699
    The Chosen One talking out of the side of his mouth adds so much to his characterization. Big Sam Gorski energy! 😄👍
  • @KalebSDay
    They absolutely nailed the changing facial features when they go in an out of showing emotions haha.
  • @emulsifi3r
    The facial expressions are really freaking good, and the lip movements are perfect. Congrats Guys.