What's the Difference Between a Good VS Bad One Shot?

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Published 2024-07-26

All Comments (21)
  • @PixelRory
    Why do so many of you play brawl stars. Where did you all come from.
  • @raulkirbo
    My ass just rememberd paladins exists after almost 4 years just because of constelation guy being in the thumbnail
  • @etherigni
    For the "reverse fall off" mechanic, battlefield 1 had something similar where guns deal maximum damage at specific ranges rather than just at the barrel. I don't remember if that actually changes too much for the one shot capability on most rifles, but it's there
  • @winter945
    As someone who has been distracted by splatoon quite a bit recently I do think it is a good example of a sniper done well, though mainly through the context of the game. Chargers can only oneshot when fully charged, so no quickscopes. You also have a giant laser where you are looking while you have any amount of charge, so it is noticable if you don't keep that in mind. Everyone also has access to a stealth option in swimming, which also to note chargers that oneshot are not good at taking areas with ink compared to the other longer range options. Anyway sorry about the random tangent, and there are probably things I missed about chargers, but I just think it's neat
  • The kraber from titanfall 2 always seemed pretty fair. With everyone going so fast and the shots going so slow
  • @katkatkat891
    I've never ever ever heard the word gauge said as "Godge" lmao
  • @praisedaura
    Library of Ruina enjoyer spotted. As for enjoyable 1 shot mechanics, I think another from TF2 notably (but also present in other games) worth mentioning are taunt kills. They can be goofy and really amusing to pull off with really exceptionally good timing or getting the sneak on people unaware of you (Sniper's Huntsman taunt and Heavy's Holiday Punch "backstabs" forcing you to laugh can stall even übered players).
  • @cannonsword1
    piper from brawlstars has "reverse fall off" as a mechanic. she is technically not doing 1 shot in max range but like, she does have reverse fall off. she used to be a really skillful character and a great example of a sniper character but the devs gave her abilities that fucks over someone in close range, so she kinda became way easier.
  • Surprised that Hero’s Wack/Thwack wasn’t included, especially due to how it works
  • @SSADO-
    I feel like it’s also fair to mention one shots from the PvZ shooter series (Gardern warfare, Garden warfare 2, and Battle for neighbourville) The Chomper was unique because he would burrow underground and chase a zombie player until he reaches them and then presses a button to eat them. This would cause the zombie’s corpse to disappear, leaving no way to revive them. However it’s still a big risk; you could end up in a bad position and get killed before your eating animation finishes, or you could have specific abilities to counter you ready (the Engineer has a stun grenade that removes you from the ground) So it’s like a big risk big reward thing. You leave yourself vulnerable in exchange of killing and preventing someone from getting rezzed. And he could always eat a zombie if he sneaks up behind one (so it would encourage you to face him if you wanna survive which makes it fair) There’s also the Foot Soldier ZPG which is an ability that you could press and would shoot in 2 seconds after making a loud sound to warn enemies of your shot. Again, big risk because your enemies could dodge it if they listen carefully and would love you vulnerable for 2 seconds, and could be potentially dodged.
  • @Dabajaws
    For me a good one shot is based on commitment and risk. Reinhardt can splat me on a wall and I won't be mad because he earned it by charging and predicting my movement where as a sniper just needs a good sight line and mouse pad every time
  • @SirCleric
    16:16 To translate this into simple terms, Instant Kill mode is activated with an attack performed by pressing the Punch (P) and Kick (K) buttons simultaneously. If the attack lands, a state is achieved where the initiator has a short amount of time to input a quarter circle forward motion (down, down forward, forward in quick succession) then any normal attack button (P, K, Slash (S) or Heavy Slash (HS)) to perform the Instant Kill. However, the defending player can input a quarter circle back motion (the mirror of a quarter circle forward) then any attack button (the same buttons as before possibly including the Dust button (not entirely sure, I don't play Xrd)) before the attacker performs their Instant Kill to cancel the state and return to normal gameplay. Great video!
  • @ItsGeo24
    11:44 bold of you to assume I'm able to admit any of my mistakes
  • @Flyry0815
    One solution for the sniping problem could be something like the Sydney Sleeper from TF2. It exchanges the high damage (Crit dealing 3x dmg) of the regular Sniper, for a medium damage (Minicrit dealing 35% more dmg) with the added bonus of applying a status effect that causes the enemy to take Minicrits from all sources. This way the Sniper doesn't oneshot, but can still get rid of important targets.
  • holy fuck Jenos from Paladins I used to main the hell out of him, I remember running power cosmium with full cooldown reduction with a lian, we could just near instantly kill everyone and get every CD back
  • the first doomfist i think was a good example of a one shot. in higher elo lobbies he required insane mechanics to even sniff an ana and then he had to commit all of him self through the punch to actually hit the one shot
  • @TylerPayne21
    That is kind of the point with snipers in real life and video games; they are made to delete heads. At least with Hanzo, he needs to line up the shot on a moving target and predict where their head is going to be next, and without it, he is a useless character sadly. 😞💔