DESERT SUPER FOB! Turkish Forces Attack Massive Fortress in Iraq | Eye in the Sky Squad Gameplay
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Published 2024-01-21
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#games #gaming #milsim
All Comments (21)
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Can we all agree that the best thing about this vid is the daughter coming in and just being so cuteโค
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That was a very professionally done redirect with your daughter. Here's some gummy bears. Go find your mom.๐๐๐
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Love that you left in the cameo by your daughter. As a father myself, it made me smile.
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18:00 the horrors of war through the radio
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The last 20 minutes were insane, the MEA looked really coordinated pushing back against the Turkish assaults
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Can we also get gummibears?
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That jhook into 1st point was so smooth
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Babe wake up new eye in the sky just dropped
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That helicopter nose dive was the most believable thing I've seen ๐
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If you add stingers, you have to add flares for helis to defend. If you add flares, you have to add more anti-aircraft vehicles. If you add more anti-aircraft vehicles, you have to add air to ground aircraft. Itโs a snow ball effect.
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@18:20 squad lead meltdown! ๐
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We can recognize "Anxiety" here, from the last Eye in the Sky as the BTR-BMP crew ๐
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All I want out of watching this is a whole bag of gummy bears.
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Little glimpse into MoiDad life there
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14:50 is like the moment when your favorite football team scores a goal. I genuinely yelled so much and was so excited!
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Loving all these uploads when I'm bored at work. You are a life saver! ๐
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Pour one out to that other armor squadlead, he really showed his heart with that outburst lmao Try and give good information to your comrades! No one can help you if the only info you share is "Im being shot here!" You gotta be more descriptive with your callouts! "Im being shot!" vs "Squad 4 is taking small arms from the south!" will make sure you get the help you need (maybe) and won't piss off the other people trying to coordinate (also maybe)
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Amazing work moi as always. Manifesting the best for you๐ฏ๐๏ธ
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the opening shot was cool
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OWI really need to rebalance the invasion layers. The ICO suppression and low stamina sway have made it a LOT more difficult to assault defended positions, but the available force structure on invasion hasn't changed. Traditional offensive doctrine calls for three to one odds before attacking a fixed defensive position, and this shows exactly why. Either we need asymmetric player counts, reduced command asset timers for the attacking team, or a reduction of available mechanized and helicopter assets for the defenders. Increasing the tickets the attackers get for capturing points might also help somewhat, but it may just turn already sloggy layers into complete miasmas.