Totally Real Geometry Dash Gamemodes

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Published 2024-03-17
I make Geometry Dash gamemodes that definitely exist, including an unstoppable war machine and a giant floating space ball that can shoot lasers!

youtube.com/@kataverse

All Comments (21)
  • @frigigd
    The helicopter could actually have a very unique and interesting behavior: When you do not click, it moves perfectly straight, unlike the ship, but clicking makes it adjust to either begin moving up or down (Switches each click, indicated by animations or particles) but it won’t actually go up or down until you hold, and then it moves the direction that it is set to move
  • @colossalcolossal
    I'd imagine to think that the gunner is similar to the Jetpack joyride backpack, since it also shoots and propels you up at the same time. Otherwise great video per usual!
  • The JumpGravity (didn't had a name) so it basically does that it has the ablity to double jump (you can change the jumps in the extra3 tab) and also can switch gravity when they are touching slopes (can also disable this option) Copter it does like the ship but it has very low gravity and it has 3 lives if you lose 3 lives you die (can change the lives in extra3 tab) uhh thats all
  • @LizaUA_gang
    Dash: When you click it switches gravity Looks like swingcopter but there are 2 small balls behind
  • Gunner is like the ufo but if you hold, it goes down and when you click it’s like the normal UFO
  • @kataverse
    My fav is the car. You could probably make a radio mechanic in the 2.2 editor.
  • @nexboygaming
    This is cool. Can’t wait to see a sequel to this!
  • @Bookseer
    The cat -you are like the ship, you can't die from colliding with things but you need to eat stuff to keep being invincible.
  • @ekrotkayrld
    Fish: can swim on water blocks another one Airplane: like the ship but lower gravity
  • @Hyprnovia
    No one: Every single fan made gamemode in 2.2:
  • @yellowyelly571
    Idk, uh IDEAS FOR THE GAMEMODES YOU MADE (this took too long) Gunner: If you click left, you go down and if you click right, you go up, very basic. Car: Like the cube, but you can only jump over mini spikes or 1 normal spike, also basic, but from now on it gets way more complex Death Star: It's what you said but if you shoot a spike/gear, it'll reflect the attack and you have to dodge it Cannon 1(normal): The cannon will have legs(so that you can move forward), if you click, you will get shot randomly but if you hold, you'll be able to control where you shoot, so don't randomly click, or you'll probably die Cannon 2(platformer): You need to find a match (or something that makes fire) to turn on the cannon and then enter it in less than 5 seconds or your screwed, but if you do enter it fast enough, you need to target where it'll launch you with the remaining seconds, you can move the cannon aswell Tank: The death star but it's on the ground also, you can jump on spikes, if you try running into them, the tank explodes and you turn into the cube, which will make crossing a wall impossible Helicopter: It always goes up but if you click you go down brutally for 0.3 seconds as if there was a black orb, since you have wheels, you can go on the ground, if you click while on the ground, you start flying up again That's it, look way too long
  • @Countrytube69420
    Next up: Puma Just like the robot but it can jump higher, and collect coins in the way to jump even higher
  • @1986soc
    How about this idea? Bender It moves some parts of the level (It will be helpful if you added arrows too) Have a nice time making it!
  • @RamaFixPlayz
    I have one: the Swing(not Swingcopter) The Swing is a normal swing, if you let go, the cube/robot gets flung where it is pointed, like Your cannon, but you need the Master Emblem to access the Swing.