GTA San Andreas (Definitive Edition) is EMBARRASSING
2,640,402
Published 2021-11-15
Multiple Gameplay elements are examined + Physics, Animations, A.I, Map Details, Glitches & more!
β Chapters β
00:00 - Swimming Animations (far from map)
00:53 - Helicopter vs. Water
01:32 - Tire Burnouts
02:23 - Map Boundaries
03:12 - Night Clubs
04:07 - Gym Animations
05:01 - Draw Distance
06:08 - Distant Traffic
07:12 - FAT/BUFF CJ
07:36 - Plane Damage
So, which one does it better?
#ENXGMA
All Comments (21)
-
Don't be an embarrassment, hit Like & Subscribe! π
-
The draw distance in Definitive Edition is so huge it feels like you can snipe someone in San Fierro while you are in the Los Santos Tower LMAO
-
Itβs amazing how a simple fog effect was actually one of the most important aspects in the game, it truly made the map a lot bigger than it actually was
-
The ability to see all three cities from the tallest skyscraper in the game due to the lack of fog and haze effects is the most immersion breaking feature I have ever seen.
-
7:14 Idk if anyone else already pointed this out but, each CJ has a unique running animation, where as in the defective edition it always uses the default animation!
-
We have truly reached a new low. One of the most successful game companies in the world can't even properly remaster its own 20-year old PS2 titles.
-
17 years after release and technology has come so far, you would imagine everything about the game would look so much better. Everything! clearly the dev didnβt have any sort of passion or respect for these games.
-
Cyberprank 2069 doesn't look that bad at the end of the day
-
I can't get over how small the map looks. It felt massive when I was younger!
-
They made the graphics better but removed the soul and personality of the games
-
It is hard to believe but Everything looks more clumsy now than 17 years ago.
-
That much bigger draw distance only works when the map itself is also huge. The SA map was actually really tiny compared to later GTA games. The fog and decreased draw distance helped hiding that and actually make the map look bigger than it actually was. Also playing with the fog and even the color of the fog can make certain areas look a bit more cramped and gloomy, like the forest.
-
Take a game series known for attention to detail, with a fan base that looks for details, and then fuck up all the details. Definitive!
-
This proves to the haters that Enxgma isnβt biased
-
GTA Fans: βEy Rockstar, what made you flip out like that man? Was it GTA V or what?β Rockstar: βI got caught up in the Money...the Power...β
-
6:52 Mmm Cyberpunk flashbacks
-
5:24 Who all got surprised by seeing mount chiliad from maze bank.
-
While this is sad. This is an amazing reminder of how great the original was on the Xbox and PS2. Way ahead of its time.
-
Rockstar be like : "No one will notice that." Meanwhile ENXGMA : "Man... ur embarrassing!"
-
Nice Video Bro, Shame on that DEFINITIVE!