Using NEW TECHNIQUES to get high scores in Mini Metro!

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Published 2021-09-20
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In part three of Mini Metro, can I take inspiration from real tube maps to beat high scores? Or will I just end up confusing myself? The prequel to Mini Motorways, Mini Metro is a fantastic minimalist puzzle game where you design and manage train networks in the style of underground subway maps. I looks fantastic, but will my professional engineer skills help me in Mini Metro?

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WATCH THE FULL SERIES BELOW!

MINI MOTORWAYS:
   • Mini Motorways  
INFRA:
   • INFRA!  
DORFROMANTIK:
   • Dorfromantik  
CITIES SKYLINES - ENGITOPIA:
   • Cities Skylines - Engitopia  
KERBAL SPACE PROGRAM:
   • KSP  
POLY BRIDGE 2:
   • Poly Bridge 2  
HYDRONEER:
   • Hydroneer  
VARIETY PLAYLIST:
   • VARIETY PLAYLIST  

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MY OTHER CHANNELS:

Paddy, the Engineer's Apprentice (My dog's channel):    / @paddytheapprentice  
Real Civil Engineer Archive (Twitch Vods):
   / @realcivilengineerarchive  

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About Mini Metro:

Mini Metro is a minimalistic subway layout puzzle game. Your small city starts with only three unconnected stations. Your task is to connect them with subway lines. Everything but the line layout is handled automatically; trains run along the lines as quickly as they can, and the commuters decide which trains to board and where to make transfers.

However the city is constantly growing, along with the transport needs of its population. How long can you keep the subway system running before it grinds to a halt?

#realcivilengineer #engineering #minimetro

All Comments (21)
  • Only advice I have is to not underestimate the carriage. It’s basically another engine in capacity and helps getting through long stretches of circle without bypassing at the end
  • @MrMailando
    You can actually move trains to another station, to relieve one thats building up, as well as between lines
  • @DerSolinski
    Protip: Make sure you always alternate station types. Have an "outer loop" and an "inner loop" both bi-directional Then section the loops with the spider method. This way you generate "sub loops" where passengers can easily transition to stations.
  • @howard46
    When you put two locomotives on a ring line you should always have them going opposite directions, that way the passengers will always take the shortest route to their station and not have to ride the line all the way round and you wont get a huge buildup of a certain type of passanger like the squares in the last round.
  • @styphonuk
    Pro tip, keep your last line free for emergencies then use it to directly transport passengers from overloading stations. Once it's no longer overloaded, delete the line ready to use in the next emergency situation.
  • What took Manscaped so long to sponsor you😂 you are like the perfect advertiser👍🏾😂😂
  • Okay, so a few little tricks I've learned playing the game. I'm no expert by any means, but you may find these helpful. 1) Trains slow down when their paths cross, even if there's no other train near by, unless the crossing happens at a station. 2) Trains can go opposite directions on loops. 3) Carriages are worth their weight in gold. Each line has a limited number of locomotives it can support, and each locomotive has a limited capacity. Carriages increase the capacity of a line. This is especially important on lines where you have long strings of the same shape in a row, because otherwise your trains will fill up before they reach the end. 4) Passengers will always try to take the route with the fewest stops to their destination. This means that if you have two trains on the same line going in opposite directions, a passenger may decide not to get on that train and wait for a train going the other way, even if the train is empty. 5) Interchanges are not as useful as they seem, but they do have their uses. If you have a station that's constantly building up more and more passengers, the interchange will only delay the problem. However, if a station has a lot of passenger flux, but stays roughly constant over the long term, an interchange can give a station the capacity it needs to temporarily hold a lot of passengers. 6) You can move trains around at (almost) any time. They will drop all their passengers at the next station and then teleport to where you put them. If a train is at a station, you can't pick it up, though, because the game thinks you want to move the line.
  • @rmsgrey
    The key to more efficient circle lines is to run your second locomotive in the opposite direction to the first - the problem that killed you on the second run was that both trains on the orange line were emptying their squares in the SE corner, then picking up squares in the SW and not being able to get rid of them until the SE, so the interchange with red in the N filled up with squares that orange couldn't pick up because it was already clogged with square passengers.
  • Imagine making jokes of nobs on your channel, and the getting sponsored by a company that makes grooming stuff for nobs.
  • @MadsterV
    This game is great! Keep in mind the three main shapes: circle, triangle and square. These are the ones that repeat the most, so treat them as "zones" (residential, commercial, industrial), because they are interchangeable: passangers don't care what square they get to, as long as they are a square. This means having a long line with many squares and circles and only one triangle will always result in crammed trains, same as (you mentioned it) having many stops in the same shape. You don't need a short trip to every spot in the map, you need a short trip to any of the three main shapes. Since the other shapes are rare, it doesn't matter if the trip is long as long as there is a path to them. You can stick the rare shapes at the end of a line or whatever (do remember passangers will want to go from there to the other shapes though). Solutions to many equal stations are difficult, but you could have at most 2 in the same line, as long as the stations right next to them are the other two main shapes! You could extend your loops with this consideration. They'll be longer in space, but shorter in ride time, thus avoiding crammed stations. This will place stress in number of lines, so you could "join" two of these in an infinity shape (the scarce station in the knot) with trains going in the opposite direction, ensuring at most 3 stops to destination.
  • @UofU10
    Idk how you’re juggling so many high quality, very entertaining, series concurrently and at such a consistent pace. It’s really impressive and I love every new video of you release.
  • @MarieAxelsson
    Been awaiting a new episode with much anticipation!! I'm excited! this and mini motorways and timberborn and minecraft are my favs :D
  • @Pifamar
    3:35 Oh, my friend, my friend... In New York, it's an elevated subway! It is quite strange to see both aboveground and underground metro lines at the same time, instead of just ground ones. Well, they are so strange, New Yorkers.
  • @nuuskye
    When using loops, it's important to prioritize carriages to prevent backups where there isn't enough space on the train
  • @randomname1635
    Here’s a tip: when you have a station with a unique shape (start, diamond, plus etc) try to connect at least 2 lines to it, having just 1 line on it will make that 1 line very congested
  • @SkervyBoi
    I am also an engineer and love these types of games. I love RCE because he shows me so many games that ai end up loving. (Granted I already had been playing Polybridge ages before I discovered his channel)
  • @SnailAssassin
    RCE: talks about steep curves slowing down the train also RCE: creases the lines like a low pressure water hose
  • Hi, a little tip which I would consider a little "cheaty", but only to the degree of blocking spawns in Mini Motorways, so try it out if you feel like it.. So leave one of your lines and trains unused. You can then use that line and train as an "express route" for troubled stations.. For example make a line between one troubled triangle and a hub, relieving the pressure on the station, then DELETE that line.. Once the train (on the now deleted line) has delivered its 6 passengers, it'll be back in your "inventory" and you could use the same trick again.
  • All my phone showed me was "using NEW TECHNIQUES to get high" and thought RCE had moved into new, less than legal business.