Instead of Building a Space Colony I Built a Human Death Trap - Astro Colony - Ad

Published 2023-06-06
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Instead of Building a Space Colony I Built a Human Death Trap - Astro Colony - Let's Game It Out

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Check it out on Steam ► store.steampowered.com/app/1614550/Astro_Colony/

More about Astro Colony (from Steam):

Astro Colony is a game of automation and exploration in an infinite procedurally generated universe. It is composed of fully destructible voxel planets.

Move stations, dock them and create a galaxy network no one have seen before!

A space adventure game could not exist without a variety of biomes and hundreds of plants!

Construct unique transport systems using conveyor belts and pipes.

Recruit new Astronauts and fulfill their needs by providing food and shelter.

Research over 70 unique technologies to progress in colony development.

Play the game in the co-op mode with your friends or join other hosted lobbies.

Traverse the universe full of unexpected events and discover unknown grounds.
But be aware, the danger is lurking around the corner!

All Comments (21)
  • @yugytomm
    Throwing Josh out of the shuttle and just hastily leaving was the smartest thing I have seen an NPC do in a videogame.
  • @spamdarsh4319
    “We’ve got the infinity of space around us.” The last thing Josh needs, no limits.
  • @FireRose720
    When games sponsor Josh's videos they get not only publicity but also very intensive and unhinged bug testing and I love that for them
  • @scooter5248
    I hope this becomes a series.
    This deserves to be a series.
  • @charlesm6819
    Welp time to watch Josh do anything except for making an efficient colony.
  • @alinao.4720
    This game actually handled Josh’s shenanigans much better than other games. The frame rate was superb for the most part and there was finally something, Josh couldn’t find the limit of. Color me impressed
  • @SeenAGreatLight
    Now I finally understand how Josh has the time to do these terrifyingly long tasks.
    Black hole time dilation.
  • @SinclairWest
    Damn that game is well optimized. Even wirh the lags on placing some movable objects it always recorvers itself. Astonishing
  • @HuslWusl
    I'm surprised how well the game handled Josh. It feels like they actually thought about what he'd do and put safety measures on before launch
  • @KrazyTrumpeter05
    I gotta say, I'm really impressed how well the game kept rendering. I was expecting constant slideshow after placing the first Borg Cube
  • @elie500
    3:23 I love the fact that he doesn't stop swinging his pickaxe even when the rock is destroyed. A man in space going rock to rock, constantly swinging a pickaxe in order to get unfathomable amounts of ressources is the most LGIO thing ever
  • @JohanSobyBS-S
    This man is the definition of “I did some stuff off camera”
  • I'm 30 seconds in, the cube thingy trying to explain the game's background, Josh goes "yeah whatever Kurzgesagt" and I'm losing it already 😂
  • @rexalley8397
    That pink and brighter pink is literally the default “missing textures” texture and i love how you independently got there
  • @KyoruMizuruki
    'Let's do 1 line to see how it works.'
    Definitely something Josh says often
  • @RuNacken
    I would be so terrified as a game designer to let Josh have a go at it. Gutzpah on the devs! Respect for this kind of sponsored content
  • @sufg823
    Josh murdering 4 out of 5 astronauts every time he called them into a black hole by running them to death is the funniest thing I've seen all week
  • @NekoColaQ
    If you can optimize a game where by the end of part one Josh isn't at sub 10 fps, you deserve an award.
  • I love how Gray's custom floors make it seem like the game went through an egregiously horrific SFM texture absence