The entire Shrek movie but it's the Fourier Transform

Published 2021-07-31
The Shrek movie was reduced to a resolution of 128x72 at 6fps. In two spacial dimensions and one time dimension, each RGB pixel was converted to HSV, and a complex number was created by setting the magnitude to the Value and the phase to the Hue (Saturation information was neglected). The 3D Discrete Fourier Transform was taken on this 3D array of complex numbers. In all three dimensions, each half of the data was swapped (for the aesthetic purpose of making the center of the images more visually interesting, as opposed to all 4 corners). The complex numbers were represented as colors with phase as hue, magnitude as value, and saturation set to the maximum. The frames are played back at 30fps, scaled to 720p.

The Shrek movie can technically be recovered from this footage, but due to compression, it is less than watchable, and thus should not cause me any copyright issues. Furthermore, this was done purely for educational purposes, and is not intended to be any sort of copyright infringement.

An observation: across the whole video, there is a horizontal bar slowly descending from the top, becoming mixed with the centered bar at the halfway point, then popping out the bottom towards the end. I highly suspect that this bar corresponds to the movie's end credits. I suspect that if this descending bar is blacked out, the credits, among other movie elements, will become mostly muted.

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