Fighting Game stages that are BANNED in tournaments

322,811
0
Published 2024-01-23

All Comments (21)
  • @RandoBox
    I just now realized that every UMvC3 clip i have seen is that stage.
  • @bhglghb
    The decision to ban training stage in sf6 is the single best decision that has ever been made in relation to Street Fighter and fighting games in general.
  • @GlitchanBlack
    UMvC3: "Players can only play on Bonne Wonderland." Smash 64: "First time?"
  • @xetsuma
    "Let's see how long this stage is in Lei-Lei hops." Americans will use anything but the Metric System...
  • @nevvawinter7331
    Ironically, the “song that goes with everything” can’t be used for anything lol
  • @GreenChillZone
    Krauser's stage in certain SNK games also gets flagged because of Dies Irae playing in the background. Even though the piece is public domain, someone's performance of it must be in the Content ID system where it trips a flag. It's unfortunate, because having an entire orchestra playing in the background while you fight is badass.
  • @Micha-Hil
    AFAIK training stages get banned to avoid repetition. Because of viewership, casual players don't really wanna see players fight in the same padded cell over and over
  • @Houldey
    i didn't know they banned the training stage in sf6 - good call imo, they really are boring af during tournaments. Plus - so much work goes into stage design, such a waste to never show them off.
  • @NeilMacay
    In Tekken 4, every stage bar the Arena stage is barred due the insane amount of jank combo potential with walls and ceilings in that game.
  • That's unfortunate to hear about Darlkstalkers. Fetus of God is one of my top 10 favorite fighting game stages.
  • @AirLancer
    Dark Ash's Stage, aka The White Stage in KOF XIII. It's just almost completely blinding white, making it painful to look at, and any character with a white/light-colored fireball suddenly gets a near-invisible fireball. Also, it just felt like that stage had a higher chance of coming up whenever you'd pick random stage, but that's probably just because it's more notable since then you'd have to go back and do everything over.
  • @arkz-nero9674
    In DoA5, training stage is banned because its the only stage that is endless, which can create advantages for certain matchups.
  • Funnily enough, Smash DOES have a stage that's banned for performance issues... but only in Ultimate. Fountain of Dreams has this beautiful look with reflective puddles on the ground. But in Smash Ultimate, those reflections cause frame drops. Nintendo consoles are not exactly workhorses. In Melee, the reflections on the stage are fake. Since it's not actually calculating reflections, there's no slowdown. And the layout is totally fine for competitive play, so it's one of Melee's few legal stages! Shame it's banned in Ultimate. Maybe if there's a Switch Pro soon, we'll get to see it?
  • @mileso.2657
    I'm a Smash player, so banning the crazy stages is normal to me, although there are a few otherwise competitively viable stages that are banned for interesting reasons similar to the ones in this video like Northern Cave. I like the stage a lot and there's no hazards or a wacky layout, but it's banned due to colourblind players having a very hard time seeing on that stage (plus the background is pretty distracting). It was interesting to learn why MvC3 matches were always played on the snow stage, I always wondered why lol.
  • @Retromatize
    Training being banned is so good. I hated how every SF5 match would just be The Grid / Training Room. It was horrible.
  • @onaled515
    It’s interesting that street fighter 5 has banned stages since the game was made for tournaments. I was thinking that the baby stage in dark stalkers ban was because of the actual demon baby thing. Go figure.
  • @ultimateman55
    IIRC I think Mysterious Cove was banned on SFV because of performance issues on PS4. I could be wrong though. I just remember performance being worst on that stage and it's daytime equivalent.
  • @SCC_Herring
    huge agree with no training stage. It's not just boring but it's also a crutch for people who use the grid for their spacing/footsies, which I think is super lame.
  • @chaosboi6815
    One thing I'm liking about modern fighting games is that the stages are becoming more stable and less laggy, I like seeing/playing in other stages :)
  • @mptyyegdlc
    Here's some interesting tournament rules I've found on an old MK9 forum: Kratos & Kratos' stage are banned: randomly shakes mid match and can mess up combos amongst other things. No game breaking glitches. This is an FGC wide rule for all games, including but not limited to "The Invisibility" glitch performed between rounds to alter collision detection. The Street stage banned: vehicles driving by blind players from projectiles, etc. Do not use the Hell stage. The stage lags character animations. Do not use the Wastelands stage. The stage drops Jump Kicks. For any colorblind players, use The Courtyard (Day)