Why Sonic Adventure DX is a Bad Port

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2020-09-11に共有

コメント (21)
  • When they said “Director’s Cut”, they didn’t mean it with a possessive apostrophe. The director was cut.
  • It really sucks when downgrades like this happen to games because it leads a lot of people into thinking the game was more dated than it actually was.
  • @LucasRPDJ
    I'm rewatching this video after 2 years, and the "you can steal it, but if you are a coward you can ask permission" still gets me xD
  • Having only ever played the DX version, most of this video was me saying "wait that's not supposed to look like that??"
  • As a kid I thought “DX” was just a weird, stylized abbreviation of “Director’s Cut”, like the X stood for cut or something.
  • @JD3Gamer
    SADX has gaslit people into remembering Sonic Adventure as being worse than it is. I first played it on Dreamcast but I've watched so many people play the DX version on YouTube that I forgot how the game originally looked. Seeing it side by side is crazy. Glad that we have mods now to make the PC version more like the original.
  • I agree that lighting can make or break a presentation. If you notice, many indie games combine very simplistic low poly models with modern lighting and they tend to look surprisingly charming. Shadows both give depth to the world and ground things in the world. Without them, objects would appear flat and floaty, since you couldn't tell where they are relative to the ground.
  • When the world needed him most, he vanished. Until he comes back 3 years later
  • @rye7589
    When dad comes back after going out to buy cigarettes
  • @Bulzeeb15
    This vid got me to play the Steam version with the Dreamcast mod and it was fantastic. Kudos to PkR
  • As someone who has only played the Dreamcast version of SA1 and 2, looking at DX and battle just makes me glad I had a Dreamcast as a kid
  • @Haynster
    “I just can’t be bothered explaining what mipmaps are” Yep, that’s cybershell
  • @mossbag69
    You've only been gone 3 years. You're 6 years too early.
  • Was curious why I started to see this sentiment around the place. "Death by a thousand cuts" is right. A lot of it does come back around to "the lighting and transparencies aren't good" which is technically only one problem, but at the same time it's a problem that doesn't go away. For whatever reason, the textures in GC just look blurrier - smeared almost. Gives the impression the DC version's dev team just kinda understood their hardware better. DX gives me a "fog removed from Silent Hill 2 HD" vibe. What I'm more curious about here, though, is stuff that isn't even touched on - how come the DX version has more bugs? TCRF mentions it off-hand, that a lot of the collision is "weakened," but was that on purpose? If so, why, and if not, where did it come from? I wonder if people wouldn't say SA1 aged poorly if they knew the port actually made the game buggier - is it mostly people who played DX saying that? Fun watch!
  • @E-6481
    As someone who has never played the Dreamcast original, my god, DX butchered this game HARD.
  • @viv719
    Director's Cut meaning that the director cut lighting and textures.
  • @Gutsybird
    When they said "Director's cut" they meant the Director himself is cut.
  • @sohousama
    When I first played DX for some reason I remember feeling it...cheap somehow. Like seemed like it ran at a higher frame and the models were very shiny, but it felt super unpolished compared to the DC one. I chalked it off to newer hardware and the original game itself being almost 5 years old when I got to play it. But they definitely cut corners!
  • 33:05 For this point in particular, although the effect on Dreamcast looks definitely better, the fact that it's broken makes this boss fight more playable for me as someone that suffers from epilepsy Those flashing lights are really annoying