16 Things You Didn't Know About Manor Lords

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Published 2024-04-27
Use code MANORLORDS uk.gamesplanet.com/game/manor-lords-steam-key--595…

00:00 Intro
00:21 Hidden Animation
00:44 Broken Remains
01:12 Farming Hack
03:32 Population Growth
04:03 Useless Troops
04:30 Level 3 Armies
05:28 Farming Across Boarders
06:15 Trading Hack
07:50 Road Tools
08:06 Efficient Farming
09:07 Influence Hack
10:00 Efficient Bread
10:58 Fastest Start
12:50 Food Rotation
13:10 Relocating
13:31 OP Upgrades

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All Comments (21)
  • @KingPenguin-
    So from release I’ve been playing manor lords. I’ve absolutely loved it. The only stop I had in playing manor lords was a football game I played in. 30 sekunds into the match. I broke my arm. Now I can’t play manorlords…
  • @daddyleon
    3:45 that's also a really nice an clever way to make the landscape look a bit more mixed with farming. And those people with lards vegetable gardens, can still work in the nearby far! It's a win-win-win!
  • @BaNuj
    I'm Polish, and today i learned that POLISH SINGLE GUY is doing this game :D Wow, i forgot about that or never learned. Nice, that there are another Polish game that world loves: Witcher, cyberpunk, gorky, dying light, forstpunk, Lords of the fallen, Thaumaturge, superhot, this war of mine, hellish quart, call of Juraez, Kao Kangaroo, Painkiller, Earth 2140, Gears of war - WOW!
  • Resources from logging camp doesn disappear, they stay on the ground and are carried away where needed or to loging camp back. And since your population is so slowly growing at the start you can keep one ox, he will definitely catch up all need. You dont need to tranfser all logs from forest to log camp and then back, they will carry it right from the forest. Watch out for placing building into trees, you are losing free resources because of it.
  • @wizlon6757
    Some of the thing that you and other youtubers IE pro gamers find OP we just find fun, look what they did to archers because of youtubers, dev even admitted that the 'Fix' went too far. Love the vids but please stop calling things OP until the more 'filthy casual' players like me can have a little fun. 🙂
  • @Kevkoss
    Personally I don't think so many churches per region are needed. 1-2 should be enough. To get influence just set up 1 to 5% church tax in manor. It converts selected percentage of surplus of food into influence.
  • @minerfox5208
    my villige is starving i need that farming hack
  • @WhoElseButWizZ
    these tips are gonna help me so much mate, thank you! :)
  • @dinos4december
    the vegetable farm hack bouta save my manor, we been livin off berries for 3 yrs now with the occasional egg or meat
  • @NaturallyEarth
    I’ve been following your channel for a while and am have been excited for the early access release of this game and I was not disappointed. I study archaeology and I just love historically accurate games that just immerse you in the past like games like this. Keep up the great content 👌
  • @SOTPOD
    nice, thanks for these!
  • @Fezgo
    On my third play through and wanted to build a larger vegetable backyard but the villagers refuse to plough and then plan carrots in most of the backyard. They only do one section for whatever reason. It was the same with Apple orchards I had as well. The backyards weren’t massive either. Looks like a bug to me as it wasn’t an issue on my other playthroughs
  • Btw I played it and learnd you should always have resources ready to defend youre village cus the ai can take controll over youre home base. And I was not prepared I lost my entire first base as I was not prepared.
  • @camooo101
    You can also make a giant lot with vegetables farms or w/e you want. Just click the minus sign before clicking the hammer to decrease the amount of plots.
  • I don't think the trade tech is op, but for the basis that if you start in a region with low amounts of certain resources that you may need later, and then you can just trade what you do have in abundance for it. Early game i find this is the only way to get weapons and shields for your troops effectively enough, if no access to iron, which in itself takes a bit to get going, when you're limited on workers due to growing your settlement being the priority.
  • I don't think the trade cost cap ability will be taken out...but it may get bumped up, and it may get moved farther back in the development tree. I think just doubling it or so, and knocking it back a tier or two, would probably balance it out just fine.
  • @Apocy2000
    The import discount is more op than a one time discount for new trade routes..
  • @endorphin1873
    I go for eggfarms. 10~11 is enough for around 100 ppl in combination with some berries. And eggs need no good weather...