This Program RUINED Many Genesis Games

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Published 2024-05-01
The Sega Genesis had a program called GEMS, which helped create music for games. Quite a large number of games used GEMS, even some you wouldn’t expect. Could this program actually make good music, or was it just fart sounds like everyone says? And most importantly, why was GEMS created in the first place?


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Chapters:

0:00 Introduction
0:55 Difficulties with FM-based Sound
2:10 Creation of GEMS
2:45 Fantasia
3:40 Jurassic Park
5:18 Desert Demolition
6:33 Taz: Escape from Mars
7:50 Batman Returns
8:42 Stimpy’s Invention
9:46 Garfield: Caught in the Act
10:38 Aladdin
11:31 Other Games
13:27 Companies That Didn’t Use GEMS
14:18 Conclusion
14:56 Outtro


Special thanks to the following users from pexels.com for the stock footage:

84LENS, 霍天赐, A frame in motion, Ahmet Akpolat, Andrew Hanson, Anna Hinckel, Anvar Tushakov, Artem Podrez, Caleb Oquendo, Cottonbro, Cristian Dina, Curtis Adams, DAV Grup 1, David McBee, Distill, Drones Scot, Edward Jenner, EKATERINA BOLOVTSOVA, Ekrulila, Evgenia Kirpichnikova, Free Videos, George Morina, Glen McBride, Hirsh Philippe, Hugh Mitton, Jack Sparrow, Jose Carlos, Joseph Redfield, Kampus Production, Kamrul Chowdhury, Karolina Grabowska, Kelly, Kindel Media, Ksenia Chernaya, MART PRODUCTION, Mikhail Nilov, Miguel Á. Padriñán, Mike B, Monstera, Nazim Zafri, Nicole Michalou, Pavel Danilyuk, Pete Wales, pickarick, Pixabay, Polina Tankilevitch, Pressmaster, RDNE Stock project, Ricky Esquivel, RODNAE Productions, Ron Lach, Ruvim Miksanskiy, Sam Lastres, Sora Shimazaki, Steve B, Thirdman,Tiger Lily, Tima Miroshnichenko, Timo Volz, Tom Fisk, Tony Schnagl, Vlada Karpovich, Yan Krukov, Yaroslav Shuraev


Special thanks to streambeats.com for the music used in this video.


#sega #retrogaming #segagenesis

All Comments (21)
  • @battra92
    Aladdin is like how a world class violinist can make a cheap violin sound great but your average fiddler couldn't make a Stradivarius sound like anything special.
  • @KNfLrPn
    Was definitely expecting more about the program based on the title, rather than a series of game reviews.
  • @st1ka
    It's weird that American devs had so much difficulty with FM audio considering most Ms-Dos games and arcade gsmes of the time used FM audio
  • @opa-rappa
    Bro said GEMS ruined many Genesis games despite having only one example for it
  • @soggytoast111
    Kind of a weird video. I thought this was going to be specifically about GEMS and how it shaped the music/sound for those games. But instead it was just an overview of a bunch of games with little focus on the music.
  • @austinreed7343
    GEMS’s farting sound was actually common in other FM-sound-based games from American companies, such as arcade or DOS games.
  • @tim_is_random
    “American companies” “American companies” “American developers” “Now let’s have a look at a few random games” (Immediately shows “Fantasia”, a game by Infogrames, a French developer…)
  • i'm so sorry but this entire videos script sounds ai generated. almost none of this had to do with the music of the games
  • @megamix5403
    Dude, you are sleeping on the Vectorman soundtrack. That is a very good example of a game that not only uses GEMS but also utilizes it to its full potential. Tidal Surge is an excellent example of this. See or rather hear for yourself.
  • @davecool42
    Would be great if you did a deep dive into GEMS itself rather than the games which used it.
  • @makeshiftsavant
    With a title so focused on a specific subject, I was expecting to learn more about GEMS. I feel like I hardly even got to listen to the sounds produced by GEMS in this video to be able to gain an ear or compare the songs. It would be very cool to delve into what the experience was like using GEMS or maybe even see it in action, compare it to newer tools, show how it was lacking in sound design features on such a robust sound chip, etc.
  • @PilaCiu
    Oh, the good (bad) old GEMS driver! It sounds like crap because composers were lazy, listen to something from Howard Drossin. He was one of the best GEMS composers.
  • @wichordzmty
    The problem was not the GEMS, some lazy developers were.
  • @Ruddduck
    this video is confusing. The title says that gems ruined the games. except for the first one you've been nothing but positive "good for soundtrack made with GEMS" .you could've showed more examples of bad ones. If you're gonna say that gems ruined Genesis/mega drive then be more negative. my brain hurts watching this.
  • @FeralInferno
    One of the worst offenders was X-Men on the Genesis. The fart noises was strong with that one! Haha. Cool idea for a video, Pojr!
  • @dava00007
    I recall the early days of the Genesis being amazed by the sound (especially music)... then sometime in 1991 so many games started to sound "farty", it was unbearable and made it sound very annoying... especially with the brand new SNES's sound capabilities. This program killed music on the Genesis, they should have put a decent set of default instruments instead the the farts collection.
  • @luisedgarf
    I also want to add that Japanese xenophobia and racism against western developers was also a fact for Sega (and other Japanese developers of the time, like Nintendo) to withhold vital development information for their consoles to non-Japanese creators, hence why Sega had to develop a low-rent solution for western developers to create music.
  • @sam_bibly
    you made this whole video to make me listen to you saying "farts" over and over first thing in the morning. admit it.
  • @zabustifu
    I'll be honest, none of the music you played here sounded good to me. Would have been nice to compare it with the music of Genesis games that did not use GEMS.
  • @SylveonTrapito
    It´s all in the talent of the composer. Varios of the best soundtracks on the Genesis uses Gems