Super Mario Bros. Wonder Custom Level - "The Pipe Spike Tribe"
253,838
Published 2023-12-09
I'm quite happy with how this one turned out, it's certainly much better than my first Wonder level. Some of the ideas are definitely still more of a proof of concept of how certain Wonder elements work than fully polished and integrated segments, but for the most part the level's design is pretty cohesive.
The Wonderland Discord server: discord.gg/jBtBW22xuu
The Fushigi Level Editor: github.com/shibbo/Fushigi/releases
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Hello everyone, Rimea here!
This channel is all about modding modern Mario games such as Super Mario Bros. Wonder and Mario Kart 8 Deluxe.
Apart from showcasing my mods, I also make videos explaining the mod creation process.
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All Comments (21)
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So glad that many elements in this game actually interact with each other in a predictable manner. I can't wait for more levels to build on them further!
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This has me DYING for a Super Mario Maker 3. So many fun interactions!
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This looks like an actual SMBW level. Congrats!
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Very impressive! I like how you found preexisting talking flower dialogue to fit the situation.
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Your understanding of Mario level design is really impressive to me. Especially with all these new mechanics!
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I've said this before and ill say it again, I LOVE how they got rid of the timer, its a lot more laid back and les stressful
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Incredible level design!! If this was in the game it would be one of my favorite levels, every element interacts with one another so perfectly
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Really fun design concepts, the countdown lifts are definitely one of the more fascinating course elements in their utility. I love the flower falling from the sky into the abyss. That one's got a story to tell for sure.
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This is insanely impressive especially for a game that isn't even that old yet. Major props to the people working diligently on Fushigi too, their progress has been blazing fast. One level concept I think could be interesting is to have different paths accessible by using certain badges. Like a timed switch path that requires the jet run badge, but using it makes the level harder. Like you could have spike walls that aren't much of a threat to the player normally that become major obstacles with the jet run badge. Admittedly it's a pretty Un-Nintendo-y thing to do, but I feel like it's in the spirit of Mario Wonder to try some out-there concepts.
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Another really unique mix of objects & enemies! Curious to know roughly how much of this was done with Fushigi VS the file-editing method. Neat that you figured out talking flowers, too!
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The design you put into this is incredible! I noticed how the start of the level introduced the spikes, then a break, then it introduced the flip platforms with then became a mix of both to create the main challenge. Then the wonder seed took that concept and essentially took away your easy escape, jumping. AMAZING LEVEL!
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This is just about the chillest 5 star difficulty level ever! Great work!
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The Wonder Modding community has already managed to edit levels. I'm excited for the future, if they can already do this less than 2 months after it has come out!
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1:18 The fact that these platforms are placed just right so the spike ball breaks all the brick blocks is great
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this feels like it could be an actual level. good job!
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This is really good! I like how the level design is similar to your NSMBU/WII style, as opposed to how Nintendo designed Wonder. I personally much prefer the more mechanic focussed style
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3:13 I LOVE how this part is designed!! Really great work. Fells like actuall wonder level!
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2:15 I just have to congratulate you on the comedic timing there, I was NOT expecting a custom level to have this good of a gag.
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Had never even considered combining the Goomba transformation’s limited jump with the timed platforms. Smart, unique, and creative
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The background pipe section was perfect! Not to mention you brought in talking flowers that fit in smoothly. I wonder, are there un-used flowers that are still in the games files that have voice lines and speech bubbles already coded in?