Super Mario Bros. Wonder Custom Level - "The Pipe Spike Tribe"

253,838
0
Published 2023-12-09
Now that the Fushigi level editor has started to become somewhat usable, I decided to try to get used to it by making a custom Super Mario Bros. Wonder level with it.
I'm quite happy with how this one turned out, it's certainly much better than my first Wonder level. Some of the ideas are definitely still more of a proof of concept of how certain Wonder elements work than fully polished and integrated segments, but for the most part the level's design is pretty cohesive.
The Wonderland Discord server: discord.gg/jBtBW22xuu
The Fushigi Level Editor: github.com/shibbo/Fushigi/releases
▬▬▬▬▬▬▬▬▬▬▬▬▬
Hello everyone, Rimea here!
This channel is all about modding modern Mario games such as Super Mario Bros. Wonder and Mario Kart 8 Deluxe.
Apart from showcasing my mods, I also make videos explaining the mod creation process.
▬▬▬▬▬▬▬▬▬▬▬▬▬
► Subscribe: youtube.com/c/Rimea?sub_confirmation=1
► Twitter: twitter.com/The_Rimea
► Email: [email protected]

All Comments (21)
  • @YoonsrDynamix
    So glad that many elements in this game actually interact with each other in a predictable manner. I can't wait for more levels to build on them further!
  • @Cyberguy64
    This has me DYING for a Super Mario Maker 3. So many fun interactions!
  • @userhere1190
    This looks like an actual SMBW level. Congrats!
  • @MoonriseMystery
    Very impressive! I like how you found preexisting talking flower dialogue to fit the situation.
  • @Rhyme_Time
    Your understanding of Mario level design is really impressive to me. Especially with all these new mechanics!
  • I've said this before and ill say it again, I LOVE how they got rid of the timer, its a lot more laid back and les stressful
  • @GDColon
    Incredible level design!! If this was in the game it would be one of my favorite levels, every element interacts with one another so perfectly
  • @MizunoKetsuban
    Really fun design concepts, the countdown lifts are definitely one of the more fascinating course elements in their utility. I love the flower falling from the sky into the abyss. That one's got a story to tell for sure.
  • @NIMPAK1
    This is insanely impressive especially for a game that isn't even that old yet. Major props to the people working diligently on Fushigi too, their progress has been blazing fast. One level concept I think could be interesting is to have different paths accessible by using certain badges. Like a timed switch path that requires the jet run badge, but using it makes the level harder. Like you could have spike walls that aren't much of a threat to the player normally that become major obstacles with the jet run badge. Admittedly it's a pretty Un-Nintendo-y thing to do, but I feel like it's in the spirit of Mario Wonder to try some out-there concepts.
  • @polyhex
    Another really unique mix of objects & enemies! Curious to know roughly how much of this was done with Fushigi VS the file-editing method. Neat that you figured out talking flowers, too!
  • The design you put into this is incredible! I noticed how the start of the level introduced the spikes, then a break, then it introduced the flip platforms with then became a mix of both to create the main challenge. Then the wonder seed took that concept and essentially took away your easy escape, jumping. AMAZING LEVEL!
  • @poyopowerplant
    This is just about the chillest 5 star difficulty level ever! Great work!
  • @WigglerM2
    The Wonder Modding community has already managed to edit levels. I'm excited for the future, if they can already do this less than 2 months after it has come out!
  • 1:18 The fact that these platforms are placed just right so the spike ball breaks all the brick blocks is great
  • @CK_123
    this feels like it could be an actual level. good job!
  • @okay510
    This is really good! I like how the level design is similar to your NSMBU/WII style, as opposed to how Nintendo designed Wonder. I personally much prefer the more mechanic focussed style
  • 3:13 I LOVE how this part is designed!! Really great work. Fells like actuall wonder level!
  • @adampozzobon5193
    2:15 I just have to congratulate you on the comedic timing there, I was NOT expecting a custom level to have this good of a gag.
  • @AlexDayz
    Had never even considered combining the Goomba transformation’s limited jump with the timed platforms. Smart, unique, and creative
  • @KyleJamieson
    The background pipe section was perfect! Not to mention you brought in talking flowers that fit in smoothly. I wonder, are there un-used flowers that are still in the games files that have voice lines and speech bubbles already coded in?