Roblox DOORS NEW UPDATE.. But I AIN'T PLAYING IT!

476,741
0
Published 2024-03-14
Doors is the first game in Roblox The Hunt Event but I can't play it! Pls forgive me.

Subscribe šŸœ Ā Ā Ā /Ā @thinknoodlesĀ Ā 

Discord: discord.gg/thinknoodles
Merch: shopthinknoodles.com/

Music by Approaching Nirvana
youtube.com/c/approachingnirvana
Song: Imperfection

Hey everyone, it's your friend Thinknoodles, and welcome to my YouTube channel! If you like Mr. Beast, join me, my dog KloĆÆ and other friends on our adventures in gaming. Here, you can find all kinds of family-friendly gaming videos and shorts. I play lots of different games from Roblox DOORS, to Poppy Playtime Chapter 3, Garten Of Banban 7 and Granny. I also play mobile games, indie games and more!

NOODLE ON!

All Comments (21)
  • @Elsebas-po1rz
    I will do 10 push up for every like this comment gets
  • @SpaceHardcore88
    I'm here after playing The Hunt and I think there are a few things you should know 1. The event ends on March 30th or 31st, and will still be playable after that. It'll just be harder and reward a different achievement. 2. There is a new area. I won't spoil anything with that though. 3. Room spawning has been changed a little. This affects Dupe. 4. They added 2 new modifiers! It Can Run To and Afterimage, both making entities faster. 5. They also removed some modifiers. You Really Can Run, A Few Places To Hide, and Super Hard Mode. So unless it returns on April 1st, you can't finish that Super Hard Mode video on finding that rare room you mentioned. 6. They also fixed some modifiers. Screech can now spawn with the Lights Out modifier. Nowhere to Hide is now a little more literal, as there will be almost nowhere to hide. 7. There is a new entity in the hotel! His name is Dread, and shouldn't be to much of a problem for now. He'll only spawn if you take an hour to reach door 13, which shouldn't take you an hour... 8. You can no longer go to the side for Halt. There is now a barrier stopping you from doing that. 9. Greenhouse has changed a little. There is now less hiding spots and less Snares. 10. Some entities spawn more frequently now. I've been getting Eyes, Timothy, and Halt more often than before. 11. Eyes now has a jumpscare if you die to it! 12. El Goblino and Jeff now hide if Rush comes through room 52. 13. Eyes now spawns faster. 14. They have really upped the clock spawns. They are related to Dread. 15. That "Spent Gold" thing subtracting knobs at the end of a run has been removed. You now get knobs for all the gold you ever collected in that run. 16. Entering and leaving Rooms now has a cutscene. 17. The durability bar of an item will now blink red if it's low 18. Flashlight now has less durability. 19. They changed how much of a boost some modifiers give. Rush Hour, I'm Running Here, and I'm Tip Toeing Here now give a 10% boost instead of 5%. Nowhere to Hide now gives 10% instead of 15%. 20. Either I was getting trolled when this happened or they generally added this, but I'm not sure. I think if you die fast enough after reviving, you now keep the revive, but can't use it again unless you go through Rooms. 21. Apperently Figure can hear you easier in room 100, but idk if that's actually true. Someone mentioned this on another comment like this. 22. Figure can now climb and jump off the railing in room 50. 23. Reviving now has an animation. 24. Rush now jumpscares faster. 25. I think Rush spawns eariler to. I've gotten him closer to door 6 a lot recently. He's also been spawning around door 54, when previously didn't normally spawn after library until door 59 or so. 26. Flashlight now turns on faster. 27. There are now new paintings. 28. Rush can now spawn in rooms with Seek Eyes. 29. There is now a setting that lets you hide your clothes. Idk why though. 30. There is now a warning when you spawn notifying you that some limbs might not show in some runs to avoid scaling issues. 31. Seek now seems to spawn closer to library. 32. You now need to crouch in second Seek Chase. This doesn't affect us normal players but does affect anyone wanting to try no crouching since you now have to go through Rooms to be able to revive again. 33. Your health now shows up when you go to Rooms. 34. The Candle stays lit in Rooms but doesn't lose durability. This can be used for infinite light. Idk if it works every run. 35. Walking backwards most definitely makes you slower now. That means you actually have to turn around for Halt.
  • @GCIX-he2oj
    Challenge idea : Rushing Silently - Modifiers ā€œIā€™m Tiptoenā€™ hereā€ and ā€œ Electrical Work ā€œ are activated. Add any modifiers if you like, good luck.
  • @landonmeyer3232
    Have a good time at the Philippines! Hope youā€™re back soon.
  • @user-sn4is3bu4h
    I love how he turns a 30 second vid into a 10 min vid šŸ˜‚
  • @adira3439
    Thank you thinknoodles for making a video even on your vacation.
  • @shenga_2926
    Hey think doors collab idea: U get blindfolded, other person has to guide you. You can swap roles if you like
  • @binsong2759
    The music with your voice, without your cat, with no edits, makes me feel so nostalgic
  • @darkor7107
    "These are textures that we've never seen before" Lever rooms and door 100: am i a joke to you
  • @chickenbawqueyt
    So when u finish the game you get teleported back to normal doors. Does that mean u can play the backdoor, doors, and rooms all at once?
  • @ChaoticDoodle
    ā€œHasteā€ actually makes this badge so hard to manage, between looking out for Blitz and timer levers
  • @get_ducked
    Damn...That sucks dude, but have a good vacation tho :_ThinkWhoa:
  • @xxdarks0ulxx866
    I'm excited for the update and looking forward to when you upload a gameplay of it!!! Enjoy your vacation too, Think!! ^^
  • @mrseskridge
    Next time you do a doors challenge, can you do all hardest modifiers (not to win but to see what its like).