Misc Doom Speedruns

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Published 2022-11-06
A compilation of a few individual level runs I've done somewhat recently, most of them yesterday, only the last 2 of them for E1M1 aren't records:

Doom 2 - Map 02 Nightmare in 34.69 (lv02n) @ 0:00
Doom 2 - Map 02 Nightmare All secrets in 43.54 (lv02s) @ 0:35
Doom 2 - Map 12 Pacifist in 40.83 (lv12p) @ 1:19
Doom 2 - Map 18 Ultra-Violence in 9.97 (lv18) @ 2:00
TNT Evilution - Map 08 Nightmare All secrets in 1:56.66 (ev08s) @ 2:11
TNT Evilution - Map 25 Pacifist in 9.97 (ev25p) @ 4:08
The Plutonia Experiment - Map 13 No Monsters in 21.37 (pl13o) @ 4:19
The Plutonia Experiment - Map 19 Pacifist in 17.86 (pl19p) @ 4:41
The Plutonia Experiment - Map 19 Ultra-Violence in 16.66 (pl19) @ 4:59
The Plutonia Experiment - Map 30 Ultra-Violence in 19.23 (pl30) @ 5:17
Doom - E1M8 Nightmare All secrets in 19.86 (e1m8s) @ 5:37
Doom - E2M7 Pacifist in 13.60 (e2m7p) @ 5:58
Doom - E1M1 No Monsters in 8.71 (e1m1o) @ 6:12
Doom - E1M1 Pacifist in 8.94 (e1m1p) @ 6:20

e2m7p, lv12p and ev25p are also ultra-violence speed records, e1m8s and ev08s are also nightmare speed records.

Comments:
lv02n:
Just a new setup for the glide which makes it a lot more consistent on nightmare difficulty.

lv02s:
A low effort demo using the glide to beat the previous record by a second.

lv12p:
Very easy, just need luck with the yellow key grab, the first elevator and not getting blocked in the second elevator. I knew I was a bit slow on the 4th switch so I really had to be quick on the 5th one.

lv18:
So happy I skipped 10 seconds, though not very surprising because this "setup" is pretty quick. I mostly just wanted to investigate if there is any consistent method for it.

I guess you've gotta be crazy enough to try the zombieguy if you want 8 seconds.

ev08s:
This level uses a very interesting trick!
"Ah, you mean the standard void glide?"
No.. but yes, it's not a standard e2m6 void glide because this is the west direction.. but that isn't the only interesting trick here, I use a wallrun in the void to go 2 seconds faster than JCD's NM-Speed demo while also getting all secrets.
"Well of course, there's a wall there so you can run along it"
Yes.. but no, the direction is going west, longer wallruns are done going north or east, not west.
However, if you have a fence, or in this case something that behaves exactly like a fence which is the backside of a wall, then you can maintain over 16 units per tic momentum going north while the rest of your momentum is to the west. So the north momentum which takes you nowhere will double your speed going west. Of course because of the bad angle reducing west momentum you don't cut the time in half, but it's 13 seconds saved which is pretty good.

ev25p:
Pretty good setup for the void glide.

pl13o:
How did I miss this obvious setup for the south glide.

pl19p:
I always wanted to try the south direction here.

Strategy here is to skip using vertical mouse movement and hope that you just go through once at the center, happens surprisingly often so it's not too bad. Got it at least 3 times in however many attempts got to that point.

pl19:
"Ok, let me try it UV-Speed then" and this was first attempt after I stopped pacifist attempts, I'll take it.

pl30:
I knew this one was going to be fast, but I'm almost annoyed that 18 seconds doesn't seem to be that difficult now. Would have to be a really clean run though.

e1m8s:
Took way longer than I expected, 1000+ attempts but most of those were instant resets. I think I had about 150 attempts that did the correct inputs and I only got the intercept overflow twice, the first time being way too slow. A lot easier on UV difficulty.

e2m7p:
You need a minimum speed of 160/7 units per tic to get the jump, this seems to be impossible to do without running against a monster. The more speed you have the further away from going over the edge you can be, but usually you just barely go over with about 0.4 units per tic, so you need to be almost completely over the edge for it to work.

e1m1o:
E1M1 uses a new strategy that I came up with for the start which saves 3-4 tics. From the start I can easily do some specific inputs which gives me a really good wallrun for a few tics and that doubles my speed. This means I activate the first door at 1.80 or 1.83 very often compared to 1.89-1.91 without it. 1.80 with wallrun is much easier than 1.89 without wallrun, and it's possible to even get 1.77, but that seems to be very difficult.

Current record is 8.69 by aconfusedhuman.

e1m1p:
Also no damage taken. Current record is 8.80, also by aconfusedhuman.
Current record has a 1.94 first door, so potentially the time could go down to 8.69 with this new setup. I am definitely not up for that kind of grind,

All Comments (21)
  • @drmajalis1583
    Only Zero Master can just casually drop 12 new Doom world records in the same sentence and then end with MOST OF THEM WERE DONE YESTERDAY as is this was just, a trip to the grocery store to get eggs
  • @Jurarigo
    Decino: No one could cause the All ghost glitch effectively, it's just too random and precise. ZeroMaster: Hold my 1000 attempts.
  • @silentone3852
    A compilation of a few individual level runs I've done somewhat recently, most of them yesterday Most of them yesterday MOST YESTERDAY Of course πŸ˜†
  • @SilverSpireZ
    Always nice to see something new from the real-life Doomguy
  • @andyozzzz
    love how he just glides past the invulnerability at 6:00 like "nah son we good"
  • Absolute legend! Beating Doom records like it's no different than a morning cup of coffee! I don't think I'll ever get tired of Zero Master's speedruns.
  • @Killertor2401
    Jesus Christ, and most of them were done yesterday? I mean I'm not surprised since it's Zero Master who did it after all, but it's still fucking insane how great he is at the Doom series in general.
  • @m1xxx3r
    dropping world records left right and center, another day in the office for Zero Master 😁
  • Its like a cat sqeezing itself through a fence its not supposed be on the other side of.
  • @Nob1ej0n
    I always love reading through the descriptions as much as watching the runs. Thank you for writing them out every time.
  • @NrGDime
    I see Metal remix midi I upvote! Lot of fun setups in these 12 runs. Crazy you banged these out in the better part of a day Zero.
  • @Jamrab
    good job on the lovely records
  • @ssbooth
    I am so confused by half of these, so I think that's as a good a sign as any that they're excellent videos. Kudos, as usual.
  • @tqs3
    This is the only gaming footage channel I subscribe to, because you never disappoint. πŸ‘πŸ‘πŸ‘
  • @NTAD
    If only this had dropped on a Tuesday.
  • @valaha
    I missed this. The old doom runs. Thanks!