I Wish I'd Heard These Tips From The BIGGEST Game Dev YouTubers...
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Published 2023-06-23
Game Devs Featured:
@Blackthornprod
@MentalCheckpoint
@DaFluffyPotato
@Chadderbox
@samyam
@Hyve
Matt Bull - twitter.com/HeadTiltGames
@AIAdev
@tomweiland
TaroDev - Object Pooling in Unity 2021 is Dope AF
• Object Pooling in Unity 2021 is Dope AF
My Game, Couch Combat on Steam: store.steampowered.com/app/1685510/Couch_Combat/
My Discord Server: discord.gg/bcehAWx
Get my free Games: butwhylevin.itch.io/couch-combat
My Twitter: twitter.com/WhyLevin
All Comments (21)
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amen.
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One thing that EXTREMELY helped me is this: DON'T be afraid of fighting your lack of knowledge. If you don't know a specific topic that your game needs, don't be afraid of diving into it to learn. Yes it will probably be hard, you may get stuck and spend days reading articles and boring things about the topic before getting the *understanding click*. In my case, I had to spend an entire week studying AI to be able to create a robust framework for something more complex than the "follow and shoot". I almost gave up on this topic and thought I would fail. Embrace the challenge of learning something new, I promise it will be worth it. Stay strong, fellow devs!
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My advice: Press Clear in the console. Ignoring warnings and errors is a skill. Overlaping UV's 🥶🥶
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I've using a whiteboard, sticky notes, and magnets, to plan out my game map. Since my game is 2D, instead of doing large scale maps, I focus on one 1080p screen at a time, filling it with detail, and then connecting the scenes together.~
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I’ve been doing scratch programming for ~10 years and I am just now learning how to program C#. One of my biggest tips is to learn a block programing language first (scratch is the best). It will help you get in the mindset of a programer.
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This was nicely put together, and all were very good tips!
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Love the rock paper scissors tip, simple concept that helps to really dig into game balance without over complicating it
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Great video man! I'm currently stuck in a project right now so it's really helpful to hear all these takes
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Lots of great general advice. Some tips which you usually only pickup through experience. Also, I saw me :)
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This is super useful, thanks for making such helpful video!
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Excellent set of tips! I should look into keeping to some of these more.
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Great video. I would add that in addition to inheritance you should mention that as often as possible you should favor composition over inheritance, especially in a Component Based Engine (CPE) like Unity. I'm actually working on a video for this very topic.
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Lovely tips dude! (Including my own, of course). Very nice video :)
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Awesome Vid mate! I wish a vid like this existed when i started gamedev 10 years ago haha. I personally use these tips a lot in my own Open World game I am currently working on.!
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Wow bro great vid and thx for making this vid, ima defo use this advice for my channel. 😘😘😘
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yay!
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I don't like how the first tip is pretty much just "touch grass", I feel grossly called out LMAO
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Great stuff, but now I want to make an overly-polished Rock-Paper-Scissors
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LOVE YOUR VIDEO’S
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Thank you for the tips. This will help me develop my games at much better efficiency. - Dan