Cr1tikal Reacts To Why Did Google Stadia Fail?! By Act Man | Moist reacts

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Published 2022-10-13

All Comments (21)
  • @LukasJampen
    The worst thing about Stadia was the buisness model. You pay a monthly fee like a subscription service but you don't get access to the whole library like netflix, no you need to pay seperately for games you can't download and if the service shuts down or the servers are down you don't have access to any of the games you bought. If steam is down I can still play most games in offline mode as long as I have them installed, except for the always online games but that is on every platform a problem.
  • @SeanOMatic
    Sega Genesis was hardly a flop. Thing was a major success and put Sega on the map. The Sega CD, 32x and Saturn were the stinkers.
  • @Teruko666
    I had never heard of the Stadia until Google was like "hey, you pay for YouTube. Want a free Stadia?" I got it, played it twice, and it's been sitting in a junk drawer since. I still don't know exactly what they gave me or why
  • @AK474000
    The fact NVIDIA GeForce Now offers a similar service similar pricing, but allows you to link a Steam library is the major reason why Google lost Stadia in my opinion.
  • The one thing I'll give to Google is I actually like the name Stadia. That's about it Props to whoever came up with the name
  • @BlulesBlue
    charlie thinking the genesis was a flop is offensive in another level lol
  • @chemistry9130
    You were talking about saturn that launched earlier than it was supposed to be and was a failure. Genesis was Sega's best selling console with 30M sales. It thad 800+ games because no one was making games at that time. NES has 900 something games which sold 60M+ units.
  • 2:10 Phil Harrison literally said the whole operation is a sunk cost fallacy. They dumped too much money into Stadia to suddenly back out.
  • @liamrorer9828
    Know what google’s good at? Being a search engine.
  • @KiraNightV
    I was a qa tester for games a year ago and I still remember the headache that Stadia caused me. I had to frequently test games on Stadia because our company was hired by the game devs to do qa testing and I was one of the poor unfortunate souls that was assigned the stadia version. I could not tell you if the game was poorly optimised or if stadia is just that awful, but even with an insanely good internet, the result in testing an unfinished game on stadia was the quality would go from 480p to 1080p to 240p and so on, changing every couple frames. It had a sort of strobing effect that would have caused me to have constant seizures if I was epileptic, and not being one I still could only play for an hour tops before I had to rest my eyes. Not only was it torturous to test on stadia but the whole time I was thinking that the work I was putting in was worthless because no one in the world will play this game on the stadia when it's available on literally everything else. and then Stadia shut down and I quit my job
  • the thing about stadia being "great for people who dont want to wait for games to download" is that it works on the same tech as xbox cloud gaming, where both resolution, ping and input speed all depend on speed of your internet connection anyway so its only decent if you already have good download
  • The virtual boy is probably the only thing I could think of that had less games than the stadia, I’m not even gonna check because I’m pretty sure the virtual boy had less than 100 games
  • One of the biggest failures of Stadia was the games were actually more expensive than Steam, Epic or even the consoles. If you are going to sell something on convenience but jack the price up for that convenience then you need to give people a reason to switch and higher prices just wasn't it. Also we're talking about one of the biggest corporations in the world being stingy on the pricing model! Also at this time we already had other options like GeForce Now which let you play the games you already owned so you didn't have to buy them again.
  • @Timeward76
    Charlie mistaking the Genesis for the Saturn is the world's biggest fumble lmao
  • @DaClodGamer
    Hearing Charlie confuse the genesis for the flop of the Saturn makes me very angry.
  • @KagatoAsuka
    The fact that Charlie thought MVG was click bait and that the Sega Genisis failed really really hurt.
  • 14:20, to be fair, Stadia had a multi-billion dollar company behind it. Not to mention, that company controls 98% of Americas ads, and could've had a product that sold like wildfire. But nah, that's not the GOOGLE way of doing things; they had to just WING IT.
  • It was the 2019 VGAs that had constantly had the same Stadia ad. OUYA lasted for 6 years, Google Stadia lasted for 3 years. Let that sink in that a startup platform had a longer lifespan over a gaming platform by a trillion-dollar business.
  • @lthefifteenth661
    I remember being on my lunch break and YouTube interrupted me by saying I got a free Stadia pro. Goes to show how desperate they were. Personally, I love the controller itself. I hate that Steam refuses to detect it, even after getting Bluetooth enabled.
  • @XIVCOFFINXIV
    GeForce now cloud that stuff has a place and it’s really good … but Google stadia steaming tech was amazing they wher just charging alot for games most people already played and didn’t have enough 3rd party support